The Brothers' War

Arms Race

Arms Race {3}{R}

Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
"You want it good, fast, or cheap? You can't have all three."
Bitter Reunion

Bitter Reunion {1}{R}

Enchantment
When this enchantment enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
The peace summit proved the grudge between Urza and Mishra could end only in blood.
Brotherhood's End

Brotherhood's End {1}{R}{R}

Sorcery
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.
Conscripted Infantry

Conscripted Infantry {2}{R}

Creature - Human Soldier
When this creature dies, create a 1/1 colorless Soldier artifact creature token.
"Funny," remarked Laga to his squad. "Mishra's lackeys wear luxurious silks in their gilded palaces, while we toil in the trenches eating stale bread."
3/1
Draconic Destiny

Draconic Destiny {1}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Dwarven Forge-Chanter

Dwarven Forge-Chanter {1}{R}

Creature - Dwarf Wizard
Ward—Pay 2 life.
Prowess
1/3
Excavation Explosion

Excavation Explosion {2}{R}

Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token.
Urza's engineers could take weeks to dig out a powerstone. The goblins weren't so painstaking.
The Fall of Kroog

The Fall of Kroog {4}{R}{R}

Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
As retaliation for the Warlord's ambush at the peace summit, Mishra leveled Yotia's capital city.
Fallaji Chaindancer

Fallaji Chaindancer {3}{R}

Creature - Human Soldier
{2}: This creature gains double strike until end of turn.
She was eager to show the invading Yotians how she earned her nickname, "The Sandstorm of Tomakul."
2/4
Feldon, Ronom Excavator

Feldon, Ronom Excavator {1}{R}

Legendary Creature - Human Artificer
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2/2
Giant Cindermaw

Giant Cindermaw {2}{R}

Creature - Dinosaur Beast
Trample
Players can't gain life.
"Don't excavate too far into those canyons. I promised your parents I'd return you in one piece."
—Tocasia
4/3
Goblin Blast-Runner

Goblin Blast-Runner {R}

Creature - Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Most goblins can light a fuse and run, but only the cleverest remember to drop the bomb.
1/2
Horned Stoneseeker

Horned Stoneseeker {1}{R}

Creature - Lizard
Menace
When this creature enters, create a tapped Powerstone token.
When this creature leaves the battlefield, sacrifice a Powerstone.
2/2
Mechanized Warfare

Mechanized Warfare {1}{R}{R}

Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
First the automatons reinforced depleted squads. Then they replaced them entirely.
Mishra, Excavation Prodigy

Mishra, Excavation Prodigy {2}{R}

Legendary Creature - Human Artificer
Haste
{1}, {T}, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.
While Urza read books, Mishra learned to read the desert itself.
2/1
Mishra's Command

Mishra's Command {X}{R}

Sorcery
Choose two —
• Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way.
• This spell deals X damage to target creature.
• This spell deals X damage to target planeswalker.
• Target creature gets +X/+0 and gains haste until end of turn.
Mishra's Domination

Mishra's Domination {1}{R}

Enchantment - Aura
Enchant creature
As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
Power radiated from the Weakstone, binding the dragon engine to Mishra's command.
Mishra's Onslaught

Mishra's Onslaught {3}{R}

Instant
Choose one —
• Create two 1/1 colorless Soldier artifact creature tokens.
• Creatures you control get +2/+0 until end of turn.
"Hah. Urza has underestimated my strength yet again."
—Mishra
Monastery Swiftspear

Monastery Swiftspear {R}

Creature - Human Monk
Haste
Prowess
She focused her mind on the volcano's fury, and hers erupted in kind.
1/2
Obliterating Bolt

Obliterating Bolt {1}{R}

Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
In desperation, Pero called on his memory of a lightning storm that nearly killed his family. When he opened his eyes, only smoke and dust remained.
Over the Top

Over the Top {5}{R}{R}

Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
Penregon Strongbull

Penregon Strongbull {2}{R}

Creature - Minotaur
{1}, Sacrifice an artifact: This creature gets +1/+1 until end of turn and deals 1 damage to each opponent.
His child-lifting act was second only to his cauldron-punting routine.
2/3
Pyrrhic Blast

Pyrrhic Blast {3}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
Only the quartermaster wept for their loss.
Raze to the Ground

Raze to the Ground {2}{R}

Sorcery
This spell can't be countered.
Destroy target artifact. If its mana value was 1 or less, draw a card.
First one, then a second, then a third of the ivory towers fell to the invaders, who moved in a circle around the city like an apocalyptic clock.
Roc Hunter

Roc Hunter {1}{R}

Creature - Human Soldier
Reach
"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."
3/1