The Brothers' War

Soul Partition

Soul Partition {1}{W}

Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.
Static Net

Static Net {3}{W}

Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, you gain 2 life and create a tapped Powerstone token.
Survivor of Korlis

Survivor of Korlis {W}

Creature - Human Soldier
First strike
{1}{W}, Exile this card from your graveyard: Scry 2.
At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra's dragon engines changed that.
1/1
Thopter Architect

Thopter Architect {3}{W}

Creature - Human Artificer
Whenever an artifact you control enters, target creature gains flying until end of turn.
"She'll only fly once. Make it count!"
2/3
Tocasia's Welcome

Tocasia's Welcome {2}{W}

Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."
Union of the Third Path

Union of the Third Path {2}{W}

Instant
Draw a card, then you gain life equal to the number of cards in your hand.
Terisia City at last opened its ivory towers to all who sought respite from the endless war.
Warlord's Elite

Warlord's Elite {2}{W}

Creature - Human Soldier
As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.
"The Warlord thinks we've gone soft, does he? The Fist of Progress will prove him wrong!"
4/4
Yotian Medic

Yotian Medic {2}{W}

Creature - Human Cleric Soldier
Lifelink
"Go, save as many as you can! The city walls may be rubble, but Kroog will live on in its people."
—Queen Kayla bin-Kroog
1/4
Autonomous Assembler

Autonomous Assembler {5}

Artifact Creature - Assembly-Worker
Prototype {1}{W} — 2/2
Vigilance
{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
4/5
Combat Thresher

Combat Thresher {7}

Artifact Creature - Construct
Prototype {2}{W} — 1/1
Double strike
When this creature enters, draw a card.
3/3
Platoon Dispenser

Platoon Dispenser {5}

Artifact Creature - Construct
At the beginning of your end step, if you control two or more other creatures, draw a card.
{3}{W}: Create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}{W}
"Hear that thud-clank, thud-clank? We're saved."
—Ani, Urzan soldier
4/6
Scrapwork Cohort

Scrapwork Cohort {4}

Artifact Creature - Soldier
When this creature enters, create a 1/1 colorless Soldier artifact creature token.
Unearth {2}{W}
3/1
Steel Seraph

Steel Seraph {6}

Artifact Creature - Angel
Prototype {1}{W}{W} — 3/3
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4
Tocasia's Onulet

Tocasia's Onulet {5}

Artifact Creature - Construct
When this creature leaves the battlefield, you gain 2 life.
Unearth {3}{W}
4/4
Urza's Sylex

Urza's Sylex {3}

Legendary Artifact
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Veteran's Powerblade

Veteran's Powerblade {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip Soldier {W}
Equip {2}
Yotian Frontliner

Yotian Frontliner {1}

Artifact Creature - Soldier
Whenever this creature attacks, another target creature you control gets +1/+1 until end of turn.
Unearth {W}
1/1
Air Marshal

Air Marshal {1}{U}

Creature - Human Soldier
{3}: Target Soldier gains flying until end of turn.
"Today our blades remember Kroog! May the seven brass gods be with us!"
2/1
Curate

Curate {1}{U}

Instant
Surveil 2.
Draw a card.
"Aha! This must be one of the ancient keys to... No, wait. It's just another puzzle toy."
Defabricate

Defabricate {1}{U}

Instant
Choose one —
• Counter target artifact or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
• Counter target activated or triggered ability.
Desynchronize

Desynchronize {4}{U}

Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.
Drafna, Founder of Lat-Nam

Drafna, Founder of Lat-Nam {1}{U}

Legendary Creature - Human Artificer Advisor
{1}{U}: Return target artifact you control to its owner's hand.
{3}, {T}: Copy target artifact spell you control.
Alongside his wife, Hurkyl, Drafna built a legacy of scholarship that endured for millennia.
2/1
Fallaji Archaeologist

Fallaji Archaeologist {1}{U}

Creature - Human Scout
When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature.
0/3
Flow of Knowledge

Flow of Knowledge {4}{U}

Instant
Draw a card for each Island you control, then discard two cards.
"Focus your mind. Do you hold a piece of the ocean or a thousand drops of rain?"
—Hurkyl
Forging the Anchor

Forging the Anchor {2}{U}

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion.