Wilds of Eldraine Commander

Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
"What is mana but possibility, an idea not yet given form?"
—Jhoira, master artificer
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Talisman of Dominance

Talisman of Dominance {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Bojuka Bog

Bojuka Bog

Land
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Castle Ardenvale

Castle Ardenvale

Land
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Choked Estuary

Choked Estuary

Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Faerie Conclave

Faerie Conclave

Land
This land enters tapped.
{T}: Add {U}.
{1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
Krosan Verge

Krosan Verge

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Secluded Glen

Secluded Glen

Land
As this land enters, you may reveal a Faerie card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
On Otaria, peace and harmony are rare. Places that provide both are cherished.
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
Temple of Deceit

Temple of Deceit

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {B}.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers their pleas."
—Kiora