Wilds of Eldraine Commander

Destiny Spinner

Destiny Spinner {1}{G}

Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3
Eidolon of Blossoms

Eidolon of Blossoms {2}{G}{G}

Enchantment Creature - Spirit
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
The emotional echoes of dryad gatherings attract lost souls.
2/2
Enchantress's Presence

Enchantress's Presence {2}{G}

Enchantment
Whenever you cast an enchantment spell, draw a card.
"The wise learn from successes as well as mistakes."
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Pretty, valuable, and delicious—a boggart thief's trifecta.
Indomitable Might

Indomitable Might {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Kenrith's Transformation

Kenrith's Transformation {1}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
This creature has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
2/1
Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
Sanctum Weaver

Sanctum Weaver {1}{G}

Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.
0/2
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
"A blessing is not a gift. It is a duty."
1/3
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Utopia Sprawl

Utopia Sprawl {G}

Enchantment - Aura
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Verdant Embrace

Verdant Embrace {3}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Related card: Slimefoot, Thallid Transplant
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Glen Elendra Liege

Glen Elendra Liege {1}{U/B}{U/B}{U/B}

Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Those who displease Oona soon learn the extent of the armies she commands.
2/3
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1
Jukai Naturalist

Jukai Naturalist {G}{W}

Enchantment Creature - Human Monk
Lifelink
Enchantment spells you cast cost {1} less to cast.
He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.
2/2
Nymris, Oona's Trickster

Nymris, Oona's Trickster {3}{U}{B}

Legendary Creature - Faerie Knight
Flash
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Mischief is its own reward.
1/6
Oona, Queen of the Fae

Oona, Queen of the Fae {3}{U/B}{U/B}{U/B}

Legendary Creature - Faerie Wizard
Flying
{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5/5
Pollenbright Wings

Pollenbright Wings {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Siona, Captain of the Pyleas

Siona, Captain of the Pyleas {1}{G}{W}

Legendary Creature - Human Soldier
When Siona enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
2/2
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender