Innistrad: Crimson Vow

Boarded Window

Boarded Window {3}

Artifact
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile this artifact.
"Sturdy nails make for sound sleep."
—Cosper Lowe of the Silbern Guard
Ceremonial Knife

Ceremonial Knife {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip {2}
Related card: Arms Scavenger
Dollhouse of Horrors

Dollhouse of Horrors {5}

Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Foreboding Statue
Forsaken Thresher

Foreboding Statue {3}

Artifact Creature - Construct
{T}: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
As the sand eroded, a faint sound could be heard whirling under the ground.
1/2
Card has other part: Forsaken Thresher
Forsaken Thresher
Foreboding Statue

Forsaken Thresher

Artifact Creature - Construct
At the beginning of your first main phase, add one mana of any color.
Were it not for the cultists' fatal curiosity, the terrible machine might have lain dormant for decades more.
5/5
Card has other part: Foreboding Statue
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Investigator's Journal

Investigator's Journal {2}

Artifact - Book Clue
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from this artifact: Draw a card.
{2}, Sacrifice this artifact: Draw a card.
Lantern of the Lost

Lantern of the Lost {1}

Artifact
When this artifact enters, exile target card from a graveyard.
{1}, {T}, Exile this artifact: Exile all cards from all graveyards, then draw a card.
Wedding Invitation

Wedding Invitation {2}

Artifact
When this artifact enters, draw a card.
{T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
RSVP at your own risk.
Deathcap Glade

Deathcap Glade

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Deadly mushrooms litter these woods, each waiting for an errant footstep to release its noxious spores.
Dreamroot Cascade

Dreamroot Cascade

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Spend too much time scanning the shadows for evil and you'll never see the beauty our world has to offer."
—Katilda, Dawnhart Prime
Shattered Sanctum

Shattered Sanctum

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
The Quietus Cult holds their grim ceremonies in the dark places where unburied dead litter the ground.
Stormcarved Coast

Stormcarved Coast

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}.
Frequent, violent storms shape the Nephalia coastline, sculpting cliffs and caves where monsters often lurk.
Sundown Pass

Sundown Pass

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Voldaren Estate

Voldaren Estate

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting • Gilt-Leaf Alchemist • Kami of Bamboo Groves • Nissa's Encouragement