Innistrad: Crimson Vow

Oakshade Stalker
Moonlit Ambusher

Oakshade Stalker {2}{G}

Creature - Human Ranger Werewolf
You may cast this spell as though it had flash if you pay {2} more to cast it.
Daybound
He blends seamlessly into the forest, waiting silently for his prey.
3/3
Card has other part: Moonlit Ambusher
Moonlit Ambusher
Oakshade Stalker

Moonlit Ambusher

Creature - Werewolf
(Color indicator: Moonlit Ambusher is green)
Nightbound
Even when he strikes, the only sound is the snap of jaws through bone.
6/3
Card has other part: Oakshade Stalker
Packsong Pup

Packsong Pup {1}{G}

Creature - Wolf
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature.
When this creature dies, you gain life equal to its power.
A wolf pup is always dangerous, because a wolf pup is never alone.
1/1
Reclusive Taxidermist

Reclusive Taxidermist {1}{G}

Creature - Human Druid
This creature gets +3/+2 as long as there are four or more creature cards in your graveyard.
{T}: Add one mana of any color.
All druids seek to preserve nature, but some go about it in rather unusual ways.
1/2
Retrieve

Retrieve {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
The roots preserved the armor for a hundred years, safeguarding it for a traveler in need.
Rural Recruit

Rural Recruit {3}{G}

Creature - Human Peasant
Training
When this creature enters, create a 3/1 green Boar creature token.
The Dawnhart survivors welcome recruits of all shapes and sizes.
1/1
Sawblade Slinger

Sawblade Slinger {3}{G}

Creature - Human Archer
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
4/3
Sheltering Boughs

Sheltering Boughs {2}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+3.
"We're not at odds with the woods. How could we be, when we share so many enemies?"
—Marel, Dawnhart witch
Snarling Wolf

Snarling Wolf {G}

Creature - Wolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Oh, thank the angels. It's not a werewolf, just a regular wo—"
—Bruno, Ulvenwald guide, last words
1/1
Spiked Ripsaw

Spiked Ripsaw {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip {3}
Splendid Reclamation

Splendid Reclamation {3}{G}

Sorcery
Return all land cards from your graveyard to the battlefield tapped.
"These seeds waited faithfully for the sun to rise again. Now, their patience is rewarded."
—Wrenn
Spore Crawler

Spore Crawler {2}{G}

Creature - Fungus
When this creature dies, draw a card.
"Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest."
—Old Rutstein
3/2
Related cards: Hinterland Chef • Loose in the Park • Slimefoot, Thallid Transplant
Sporeback Wolf

Sporeback Wolf {1}{G}

Creature - Wolf
During your turn, this creature gets +0/+2.
The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.
2/2
Toxic Scorpion

Toxic Scorpion {1}{G}

Creature - Scorpion
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves."
—Old Rutstein
1/1
Ulvenwald Oddity
Ulvenwald Behemoth

Ulvenwald Oddity {2}{G}{G}

Creature - Beast
Trample, haste
{5}{G}{G}: Transform this creature.
"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it."
—Halana, Kessig ranger
4/4
Card has other part: Ulvenwald Behemoth
Ulvenwald Behemoth
Ulvenwald Oddity

Ulvenwald Behemoth

Creature - Beast Horror
(Color indicator: Ulvenwald Behemoth is green)
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
"We've learned enough! I say we run."
—Alena, Kessig trapper
8/8
Card has other part: Ulvenwald Oddity
Weaver of Blossoms
Blossom-Clad Werewolf

Weaver of Blossoms {2}{G}

Creature - Human Werewolf
{T}: Add one mana of any color.
Daybound
Living in harmony with nature . . .
2/3
Card has other part: Blossom-Clad Werewolf
Blossom-Clad Werewolf
Weaver of Blossoms

Blossom-Clad Werewolf

Creature - Werewolf
(Color indicator: Blossom-Clad Werewolf is green)
{T}: Add two mana of any one color.
Nightbound
. . . does not always mean living in peace.
3/4
Card has other part: Weaver of Blossoms
Witch's Web

Witch's Web {1}{G}

Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Ever since the ritual, Ryla didn't have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.
Wolf Strike

Wolf Strike {2}{G}

Instant
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Tovolar's howlpack had scattered, but the Dire-Strain survivors were still on the hunt.
Wolfkin Outcast
Wedding Crasher

Wolfkin Outcast {5}{G}

Creature - Human Werewolf
This spell costs {2} less to cast if you control a Wolf or Werewolf.
Daybound
The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.
5/4
Card has other part: Wedding Crasher
Related card: Ominous Traveler
Wedding Crasher
Wolfkin Outcast

Wedding Crasher

Creature - Werewolf
(Color indicator: Wedding Crasher is green)
Whenever this creature or another Wolf or Werewolf you control dies, draw a card.
Nightbound
He raged not just against vampires, but against civilization itself.
6/5
Card has other part: Wolfkin Outcast
Related card: Ominous Traveler
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
1/4
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4/5
Bloodtithe Harvester

Bloodtithe Harvester {B}{R}

Creature - Vampire
When this creature enters, create a Blood token.
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3/2