Star Trek

Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting • Gilt-Leaf Alchemist • Kami of Bamboo Groves • Nissa's Encouragement
Federation Outpost

Federation Outpost

Land
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You gain 2 life.
• Surveil 1.
{T}: Add {W}.
Ni'Var Science Academy

Ni'Var Science Academy

Land
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gains flying until end of turn.
• Surveil 1.
{T}: Add {U}.
Q Continuum

Q Continuum

Land
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
{T}: Add {G}.
Quark's Bar

Quark's Bar

Land
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This land deals 1 damage to each opponent.
• Surveil 1.
{T}: Add {R}.
Starfleet Academy

Starfleet Academy

Legendary Land
{T}: Add {C}.
Federation — {5}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
The Unicomplex

The Unicomplex

Land
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Put target creature card from your graveyard on top of your library.
• Surveil 1.
{T}: Add {B}.
Resistance Is Futile

Resistance Is Futile {1}{B}

Sorcery
Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
Test of Courage

Test of Courage {G}

Instant
Choose one —
• Alter the Past — Exile target card from a graveyard. You gain 2 life.
• Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
Captain Kathryn Janeway

Captain Kathryn Janeway {3}{G}

Legendary Creature - Human Officer
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores.
2/3
Command Subadjunct

Command Subadjunct {W}

Artifact Creature - Borg
Artifact creatures you control have vigilance.
2/1
Conquest Mission

Conquest Mission {2}{W}

Enchantment
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
The iron hand of mercy rendere grief, remorse, loss, and fear all irrelevant.
Seven of Nine

Seven of Nine {2}{U}{B}

Legendary Artifact Creature - Human Scientist
Whenever you face a dilemma, draw a card.
2/4
Captain Benjamin Sisko

Captain Benjamin Sisko {1}{W}

Legendary Creature - Human Officer
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn.
{2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
2/2
Dominion Saboteur

Dominion Saboteur {4}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
3/3
The Holodeck

The Holodeck {7}

Legendary Artifact
Once during each of your turns, you may play a permanent card you own from outside the game or from your graveyard.
Quark, Humble Proprietor

Quark, Humble Proprietor {2}{R}

Legendary Creature - Ferengi Rogue
You can't sacrifice Treasure tokens.
At the beginning of each upkeep, create a Treasure token.
1/2
Constable Odo

Constable Odo {3}{W/U}{W/U}

Legendary Creature - Shapeshifter Detective
When Constable Odo enters, choose one —
• Tap target creature an opponent controls. Put two stun counters on it.
• Investigate twice.
4/3
Dominion Infiltration

Dominion Infiltration {X}{R}{R}{R}

Sorcery
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step.
Quark's Bar

Quark's Bar

Land
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This land deals 1 damage to each opponent.
• Surveil 1.
{T}: Add {R}.
Nog, Ambitious Cadet

Nog, Ambitious Cadet {B}{G}

Legendary Creature - Ferengi Rogue
Menace
{1}: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2."
{3}: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
2/2
Jadzia Dax, Living Legacy

Jadzia Dax, Living Legacy {1}{G}

Legendary Creature - Trill Scientist
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of {G} equal to the number of counters on her.
Transfer Symbiont — {2}{G}, Discard this card: Put two +1/+1 counters on target creature.
0/1
Mr. Spock, Science Officer

Mr. Spock, Science Officer {2}{U}{U}

Legendary Creature - Vulcan Human Scientist
If you would draw a card, draw two cards instead.
2/4
Mirror Universe Intrusion

Mirror Universe Intrusion {1}{U}{B}

Sorcery
Kicker {4}{U}{B}
Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.
Kirk, Commanding Officer

Kirk, Commanding Officer {1}{R}{W}

Legendary Creature - Human Officer
Whenever you attack while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
{2}, Sacrifice Kirk: Destroy target artifact or enchantment.
3/3