Tarkir: Dragonstorm

All-Out Assault

All-Out Assault {2}{R}{W}{B}

Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Armament Dragon

Armament Dragon {3}{W}{B}{G}

Creature - Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
"Dragons working alongside the Abzan, not as overlords but as equals. It feels like a dream."
—Anafenza
3/4
Auroral Procession

Auroral Procession {G}{U}

Instant
Return target card from your graveyard to your hand.
The Temur celebrate the end of the Unbroken Night with stories, dances, and feasts. They gather to witness the first light of dawn as the land sings in harmony.
Awaken the Honored Dead

Awaken the Honored Dead {B}{G}{U}

Enchantment - Saga
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Barrensteppe Siege

Barrensteppe Siege {2}{W}{B}

Enchantment
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Betor, Kin to All

Betor, Kin to All {2}{W}{B}{G}

Legendary Creature - Spirit Dragon
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
5/7
Bone-Cairn Butcher

Bone-Cairn Butcher {1}{R}{W}{B}

Creature - Demon
Mobilize 2
Attacking tokens you control have deathtouch.
In power, in hunger, in cruelty—insatiable.
4/4
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
Cori Mountain Stalwart

Cori Mountain Stalwart {1}{R}{W}

Creature - Human Monk
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
Zhao had resolved to hold the bridge, defending the village behind him. But the villagers decided Zhao would not stand alone.
3/3
Death Begets Life

Death Begets Life {5}{B}{G}{U}

Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
"You need not mourn. Their life essence has returned to the earth, where it will eventually bloom into a new form."
—Kotis, the Fangkeeper
Defibrillating Current

Defibrillating Current {2/R}{2/W}{2/B}

Sorcery
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
A small shock to save a life, a large one to take it away.
—Mardu healer's adage
Disruptive Stormbrood

Disruptive Stormbrood {4}{G}

Creature - Dragon
Flying
When this creature enters, destroy up to one target artifact or enchantment.
3/3
Card has other part: Petty Revenge
Related card: Dragonweave Tapestry
Petty Revenge

Petty Revenge {1}{B}

Sorcery - Omen
Destroy target creature with power 3 or less.
Card has other part: Disruptive Stormbrood
Related card: Dragonweave Tapestry
Dragonback Assault

Dragonback Assault {3}{G}{U}{R}

Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Dragonclaw Strike

Dragonclaw Strike {2/G}{2/U}{2/R}

Sorcery
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls.
Some had doubted the whisperers' choice of Eshki for Dragonclaw. None did so after witnessing her in battle.
Effortless Master

Effortless Master {2}{U}{R}

Creature - Orc Monk
Vigilance
Menace
This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
4/3
Eshki Dragonclaw

Eshki Dragonclaw {1}{G}{U}{R}

Legendary Creature - Human Warrior
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
"The Twice Whisperer heals. The Dragonclaw protects. Together, we will rebuild the Temur."
4/4
Fangkeeper's Familiar

Fangkeeper's Familiar {1}{B}{G}{U}

Creature - Snake
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3.
• Destroy target enchantment.
• Counter target creature spell.
3/3
Felothar, Dawn of the Abzan

Felothar, Dawn of the Abzan {W}{B}{G}

Legendary Creature - Human Warrior
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
"Through perennation, we stand together, families—ancestor and kin─united as one clan! Abzan!"
3/3
Flamehold Grappler

Flamehold Grappler {U}{R}{W}

Creature - Human Monk
First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy.
"A flurry of fists doesn't impress you? Perhaps if they're on fire?"
3/3
Frontline Rush

Frontline Rush {R}{W}

Instant
Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Frostcliff Siege

Frostcliff Siege {1}{U}{R}

Enchantment
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Differing philosophies were debated by bloodshed.
Glacial Dragonhunt

Glacial Dragonhunt {U}{R}

Sorcery
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize {4}{U}{R}
Glacierwood Siege

Glacierwood Siege {1}{G}{U}

Enchantment
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
The Sultai approach was silent. The Temur response was deafening.
Gurmag Nightwatch

Gurmag Nightwatch {2/B}{2/G}{2/U}

Creature - Human Ranger
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
"The fishers were probably exaggerating the size of the crocodile they spotted, but maybe they weren't. Let's check it out."
3/3