Tarkir: Dragonstorm Commander

Conduit of Worlds

Conduit of Worlds {2}{G}{G}

Artifact
You may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Crawling Sensation

Crawling Sensation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Elemental Bond

Elemental Bond {2}{G}

Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
"I want to help Zendikar. Show me the way."
—Nissa Revane
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Frontier Siege

Frontier Siege {3}{G}

Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Emrakul does not grant wishes. Desires simply align to her will.
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Jaddi Offshoot

Jaddi Offshoot {G}

Creature - Plant
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
On Murasa, even the trees grow trees.
0/3
Kodama's Reach

Kodama's Reach {2}{G}

Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
"The land grows only where the kami will it."
—Dosan the Falling Leaf
Migration Path

Migration Path {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling {2}
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar {4}{G}{G}

Legendary Creature - Elemental Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0
Overgrown Battlement

Overgrown Battlement {1}{G}

Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
"Our enemy is nothing less than the end of all life. We shall not want for allies."
—The War Diaries
0/4
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Seedborn Muse

Seedborn Muse {3}{G}{G}

Creature - Spirit
Untap all permanents you control during each other player's untap step.
"She speaks with the purity of nature and walks with the boldness of the wilds. She is a reminder of a world untamed."
—Kamahl, druid acolyte
2/4
Selvala's Stampede

Selvala's Stampede {4}{G}{G}

Sorcery
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary {1}{G}

Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel{X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
1/3
Springbloom Druid

Springbloom Druid {2}{G}

Creature - Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
"New growth applies a healing poultice to wounds long scabbed over."
1/1
Sylvan Caryatid

Sylvan Caryatid {1}{G}

Creature - Plant
Defender, hexproof
{T}: Add one mana of any color.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
0/3
Tear Asunder

Tear Asunder {1}{G}

Instant
Kicker {1}{B}
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition.
Timeless Witness

Timeless Witness {2}{G}{G}

Creature - Human Shaman
When this creature enters, return target card from your graveyard to your hand.
Eternalize {5}{G}{G}
2/1
Tower Defense

Tower Defense {1}{G}

Instant
Creatures you control get +0/+5 and gain reach until end of turn.
"We've been practicing for this all our lives. This is the final test!"
—Korun Nar, Rubblebelt hunter