Strixhaven: School of Mages

Enthusiastic Study

Enthusiastic Study {2}{R}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Learn.
"If the pen is mightier than the sword, just think what a giant tome could do!"
Explosive Welcome

Explosive Welcome {7}{R}

Instant
Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}.
Rowan and Will were a natural fit in Prismari College, the school of outrageous elemental arts.
Fervent Mastery

Fervent Mastery {3}{R}{R}

Sorcery
You may pay {2}{R}{R} rather than pay this spell's mana cost.
If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards.
Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
First Day of Class

First Day of Class {1}{R}

Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn.
Fuming Effigy

Fuming Effigy {3}{R}

Creature - Spirit
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Some spirits share ancient wisdom. Others just get mad you touched their stuff.
4/3
Related card: Blood Age Muster
Grinning Ignus

Grinning Ignus {2}{R}

Creature - Elemental
{R}, Return this creature to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
On rare occasions, a Prismari student will summon an elemental that shows such promise that it's permitted to stay and enroll.
2/2
Hall Monitor

Hall Monitor {R}

Creature - Lizard Shaman
Haste
{1}{R}, {T}: Target creature can't block this turn.
"No unauthorized summoning. No writing in the library books. And absolutely no indoor dueling!"
1/1
Heated Debate

Heated Debate {2}{R}

Instant
This spell can't be countered.
Heated Debate deals 4 damage to target creature or planeswalker.
"While you were wasting time with abstract equations, I mastered ancient Oggyar fire magic. Your move."
Igneous Inspiration

Igneous Inspiration {2}{R}

Sorcery
Igneous Inspiration deals 3 damage to any target.
Learn.
Prismari fosters a burning need to create.
Illuminate History

Illuminate History {2}{R}{R}

Sorcery - Lesson
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
"Look at the detail in this stonework! Professor, our assumptions about early Kathorran tool use may not be correct."
Illustrious Historian

Illustrious Historian {1}{R}

Creature - Human Shaman
{5}, Exile this card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
The most distinguished Lorehold professors are eligible to receive extended tenure, even beyond the limits of their own mortality.
2/1
Mascot Interception

Mascot Interception {3}{R}

Sorcery
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.
Pigment Storm

Pigment Storm {3}{R}{R}

Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.
Pillardrop Warden

Pillardrop Warden {3}{R}

Creature - Spirit Dwarf
Reach
{2}, {T}, Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
A giant statue of a dwarf is still a giant statue.
1/5
Related card: Blood Age Muster
Retriever Phoenix

Retriever Phoenix {3}{R}

Creature - Phoenix
Flying, haste
When this creature enters, if you cast it, learn.
As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
2/2
Start from Scratch

Start from Scratch {2}{R}

Sorcery - Lesson
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
"I don't care what they think!" Rootha snapped. "I know I can do better."
Storm-Kiln Artist

Storm-Kiln Artist {3}{R}

Creature - Dwarf Shaman
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
A captured elemental makes for a potent, albeit unstable, power source.
2/2
Sudden Breakthrough

Sudden Breakthrough {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
Rootha created constantly, passionately, in hopes of impressing her greatest critic: herself.
Tome Shredder

Tome Shredder {2}{R}

Creature - Wolf
Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on this creature.
"Quintorius, would you care to explain why you didn't complete your homework?"
—Augusta, Lorehold dean
2/2
Twinscroll Shaman

Twinscroll Shaman {2}{R}

Creature - Dwarf Shaman
Double strike
"May your wretched name never grace the annals of history, you ignorant buffoon!"
1/2
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."
2/5
Basic Conjuration

Basic Conjuration {1}{G}{G}

Sorcery - Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
"I made that! It's mine! Did you see that?"
Bayou Groff

Bayou Groff {1}{G}

Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
5/4
Big Play

Big Play {1}{G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator
Bookwurm

Bookwurm {7}{G}

Creature - Wurm
Trample
When this creature enters, you gain 3 life and draw a card.
{2}{G}: Put this card from your graveyard into your library third from the top.
It takes "devouring a book in one sitting" to a frightening extreme.
7/7