Strixhaven: School of Mages

Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Dueling Coach

Dueling Coach {3}{W}

Creature - Human Monk
When this creature enters, put a +1/+1 counter on target creature.
{4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach (Alchemy)
Eager First-Year

Eager First-Year {1}{W}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
Today, she learns the basics. She'll knock out advanced theory later this week.
2/2
Elite Spellbinder

Elite Spellbinder {2}{W}

Creature - Human Cleric
Flying
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Paulo Vitor Damo da Rosa, World Champion XXVI
3/1
Expel

Expel {2}{W}

Instant
Exile target tapped creature.
Quintorius was a daydreamer, far happier digging through history books than practicing battle tactics. He agreed with the military academy on only one thing: he did not belong in their ranks.
Related card: Slayer's Bounty
Guiding Voice

Guiding Voice {W}

Sorcery
Put a +1/+1 counter on target creature.
Learn.
When honormancers work together, their compliments are complementary.
Leonin Lightscribe

Leonin Lightscribe {1}{W}

Creature - Cat Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
All who hear his inspiring words are filled with hope and pride.
2/2
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
Pilgrim of the Ages

Pilgrim of the Ages {2}{W}

Creature - Spirit
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
{6}: Return this card from your graveyard to your hand.
2/1
Pillardrop Rescuer

Pillardrop Rescuer {4}{W}

Creature - Spirit Cleric
Flying
When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Gentle hands of stone whisk the careless from the crumbling ruins of Pillardrop.
2/2
Professor of Symbology

Professor of Symbology {1}{W}

Creature - Kor Cleric
When this creature enters, learn.
"A language isn't dead until we stop learning from it."
2/1
Reduce to Memory

Reduce to Memory {1}{W}{W}

Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
"Do not flinch from studying the horrors of the past. History's most important lessons are cloaked in terror and tragedy."
—Augusta, Lorehold dean
Secret Rendezvous

Secret Rendezvous {1}{W}{W}

Sorcery
You and target opponent each draw three cards.
Strixhaven's five colleges encourage natural rivalries among the students, but some bonds transcend all barriers.
Semester's End

Semester's End {3}{W}

Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Show of Confidence

Show of Confidence {1}{W}

Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Sparring Regimen

Sparring Regimen {2}{W}

Enchantment
When this enchantment enters, learn.
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Star Pupil

Star Pupil {W}

Creature - Human Wizard
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
"When I'm done here, they'll name entire buildings after me."
0/0
Stonebinder's Familiar

Stonebinder's Familiar {W}

Creature - Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"Hey, my great-great-grandfather had a dog just like that!"
—Dradiel, Lorehold mage-student
1/1
Stonerise Spirit

Stonerise Spirit {1}{W}

Creature - Spirit Bird
Flying
{4}, Exile a card from your graveyard: Target creature gains flying until end of turn.
The carved cliffs of Pillardrop thrum with the sounds of ancient spirits rising from the past.
1/2
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."
1/3
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."
1/3
Study Break

Study Break {1}{W}

Instant
Tap up to two target creatures.
Learn.
"You've been cramming all night. You're taking a nap whether you like it or not."
Thunderous Orator

Thunderous Orator {1}{W}

Creature - Kor Wizard
Vigilance
Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2/2
Arcane Subtraction

Arcane Subtraction {1}{U}

Instant
Target creature gets -4/-0 until end of turn.
Learn.
The class learned little that day.
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2