Strixhaven: School of Mages

Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Team Pennant

Team Pennant {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Choosing a college based on Mage Tower results is discouraged, but not unheard of.
Zephyr Boots

Zephyr Boots {1}

Artifact - Equipment
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
Related card: Big Spender
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Archway Commons

Archway Commons

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Frostboil Snarl

Frostboil Snarl

Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
A smoldering storm of chilling fire.
Furycalm Snarl

Furycalm Snarl

Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
A seething locus of reverent rage.
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Lorehold Campus

Lorehold Campus

Land
This land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.
Necroblossom Snarl

Necroblossom Snarl

Land
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Prismari Campus

Prismari Campus

Land
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Quandrix Campus

Quandrix Campus

Land
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Mage-students who see the beauty in patterns and equations choose Quandrix, the college of numeromancy.
Shineshadow Snarl

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Silverquill Campus

Silverquill Campus

Land
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Mage-students drawn to the power of language choose Silverquill, the college of eloquence.
Vineglimmer Snarl

Vineglimmer Snarl

Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}.
A verdant paradox of primal logic.
Witherbloom Campus

Witherbloom Campus

Land
This land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.
Professor Onyx

Professor Onyx {4}{B}{B}

Legendary Planeswalker - Liliana
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.
[+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
[–3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
[–8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Loyalty:
5
Mila, Crafty Companion
Lukka, Wayward Bonder

Mila, Crafty Companion {1}{W}{W}

Legendary Creature - Fox
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
2/3
Card has other part: Lukka, Wayward Bonder
Lukka, Wayward Bonder
Mila, Crafty Companion

Lukka, Wayward Bonder {4}{R}{R}

Legendary Planeswalker - Lukka
[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.
[–2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.
[–7]: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
Loyalty:
5
Card has other part: Mila, Crafty Companion
Rowan, Scholar of Sparks
Will, Scholar of Frost

Rowan, Scholar of Sparks {2}{R}

Legendary Planeswalker - Rowan
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Rowan deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.
[–4]: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
Loyalty:
2
Card has other part: Will, Scholar of Frost
Will, Scholar of Frost
Rowan, Scholar of Sparks

Will, Scholar of Frost {4}{U}

Legendary Planeswalker - Will
Instant and sorcery spells you cast cost {1} less to cast.
[+1]: Up to one target creature has base power and toughness 0/2 until your next turn.
[–3]: Draw two cards.
[–7]: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
Loyalty:
4
Card has other part: Rowan, Scholar of Sparks
Kasmina, Enigma Sage

Kasmina, Enigma Sage {1}{G}{U}

Legendary Planeswalker - Kasmina
Each other planeswalker you control has the loyalty abilities of Kasmina.
[+2]: Scry 1.
[–X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
[–8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Loyalty:
2
Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Galazeth Prismari

Galazeth Prismari {2}{U}{R}

Legendary Creature - Elder Dragon
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
3/4