Innistrad: Crimson Vow Promos

Dominating Vampire

Dominating Vampire {1}{R}{R}

Creature - Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
"You can join me or feed me. Choose fast."
3/3
Related card: Ominous Traveler
Ill-Tempered Loner
Howlpack Avenger

Ill-Tempered Loner {2}{R}{R}

Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Daybound
3/3
Card has other part: Howlpack Avenger
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Kessig Wolfrider

Kessig Wolfrider {R}

Creature - Human Knight
Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
"It's a perfect partnership. My village is safe from wolf attacks, and she gets to eat any vampires we catch."
1/2
Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Olivia's Attendants

Olivia's Attendants {4}{R}{R}

Creature - Vampire
Menace
Whenever this creature deals damage, create that many Blood tokens.
{2}{R}: This creature deals 1 damage to any target.
6/6
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
"Vampires have done nothing but take from us. Tonight, we reclaim what's ours!"
Volatile Arsonist
Dire-Strain Anarchist

Volatile Arsonist {3}{R}{R}

Creature - Human Werewolf
Menace, haste
Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Daybound
4/4
Card has other part: Dire-Strain Anarchist
Dire-Strain Anarchist
Volatile Arsonist

Dire-Strain Anarchist

Creature - Werewolf
(Color indicator: Dire-Strain Anarchist is red)
Menace, haste
Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound
5/5
Card has other part: Volatile Arsonist
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
2/1
Avabruck Caretaker
Hollowhenge Huntmaster

Avabruck Caretaker {4}{G}{G}

Creature - Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound
4/4
Card has other part: Hollowhenge Huntmaster
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Cemetery Prowler

Cemetery Prowler {1}{G}{G}

Creature - Wolf
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4
Cemetery Prowler

Cemetery Prowler {1}{G}{G}

Creature - Wolf
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Dig Up

Dig Up {G}

Sorcery
Cleave {1}{B}{B}{G}
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Things buried on Innistrad rarely seem to stay that way.
Dig Up

Dig Up {G}

Sorcery
Cleave {1}{B}{B}{G}
Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.
Things buried on Innistrad rarely seem to stay that way.
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Howling Moon

Howling Moon {2}{G}

Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.