Innistrad: Crimson Vow Promos

Cemetery Illuminator

Cemetery Illuminator {1}{U}{U}

Creature - Spirit
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
2/3
Consuming Tide

Consuming Tide {2}{U}{U}

Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Nephalia's tides obey an unforgiving moon.
Dreamshackle Geist

Dreamshackle Geist {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/1
Related card: Dreamshackle Geist (Alchemy)
Geralf, Visionary Stitcher

Geralf, Visionary Stitcher {2}{U}

Legendary Creature - Human Wizard
Zombies you control have flying.
{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
"Do you like it, Sister? Its dreadful visage was inspired by your own."
1/4
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Inspired Idea

Inspired Idea {2}{U}

Sorcery
Cleave {3}{U}{U}
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.
Jacob Hauken, Inspector
Hauken's Insight

Jacob Hauken, Inspector {1}{U}

Legendary Creature - Human Advisor
{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken.
"Our world may be dark, but there's still plenty to see."
0/2
Card has other part: Hauken's Insight
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Mirrorhall Mimic
Ghastly Mimicry

Mirrorhall Mimic {3}{U}

Creature - Spirit
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb {3}{U}{U}
0/0
Card has other part: Ghastly Mimicry
Ghastly Mimicry
Mirrorhall Mimic

Ghastly Mimicry

Enchantment - Aura
(Color indicator: Ghastly Mimicry is blue)
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mirrorhall Mimic
Necroduality

Necroduality {3}{U}

Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Necroduality

Necroduality {3}{U}

Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Overcharged Amalgam

Overcharged Amalgam {2}{U}{U}

Creature - Zombie Horror
Flash
Flying
Exploit
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
3/3
Overcharged Amalgam

Overcharged Amalgam {2}{U}{U}

Creature - Zombie Horror
Flash
Flying
Exploit
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
3/3
Patchwork Crawler

Patchwork Crawler {1}{U}

Creature - Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
1/2
Winged Portent

Winged Portent {1}{U}{U}

Instant
Cleave {4}{G}{U}
Draw a card for each creature [with flying] you control.
"No, no, it's just a murder of crows, not an omen of murder . . . I think."
—York, Kessig tracker
Winged Portent

Winged Portent {1}{U}{U}

Instant
Cleave {4}{G}{U}
Draw a card for each creature [with flying] you control.
"No, no, it's just a murder of crows, not an omen of murder . . . I think."
—York, Kessig tracker
Bloodvial Purveyor

Bloodvial Purveyor {2}{B}{B}

Creature - Vampire
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5/6
Cemetery Desecrator

Cemetery Desecrator {4}{B}{B}

Creature - Zombie
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
Cemetery Desecrator

Cemetery Desecrator {4}{B}{B}

Creature - Zombie
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
Concealing Curtains
Revealing Eye

Concealing Curtains {B}

Creature - Wall
Defender
{2}{B}: Transform this creature. Activate only as a sorcery.
Specifics were kept secret, but word quickly spread that the show was a must-see.
0/4
Card has other part: Revealing Eye
Revealing Eye
Concealing Curtains

Revealing Eye

Creature - Eye Horror
(Color indicator: Revealing Eye is black)
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
3/4
Card has other part: Concealing Curtains
Demonic Bargain

Demonic Bargain {2}{B}

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
"Do not try to negotiate with me, human. You want power? This is the price."
—Ormendahl
Related card: Razor Demon
Demonic Bargain

Demonic Bargain {2}{B}

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
"Do not try to negotiate with me, human. You want power? This is the price."
—Ormendahl
Related card: Razor Demon