Tarkir: Dragonstorm Promos

Surrak, Elusive Hunter

Surrak, Elusive Hunter {2}{G}

Legendary Creature - Human Warrior
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
"I've spent my life feeding Atarka's desire and hungers. It's time to see to my own."
4/3
Warden of the Grove

Warden of the Grove {2}{G}

Creature - Hydra
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature.
2/2
Warden of the Grove

Warden of the Grove {2}{G}

Creature - Hydra
At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature.
2/2
All-Out Assault

All-Out Assault {2}{R}{W}{B}

Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
All-Out Assault

All-Out Assault {2}{R}{W}{B}

Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Awaken the Honored Dead

Awaken the Honored Dead {B}{G}{U}

Enchantment - Saga
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Awaken the Honored Dead

Awaken the Honored Dead {B}{G}{U}

Enchantment - Saga
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Barrensteppe Siege

Barrensteppe Siege {2}{W}{B}

Enchantment
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Barrensteppe Siege

Barrensteppe Siege {2}{W}{B}

Enchantment
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Betor, Kin to All

Betor, Kin to All {2}{W}{B}{G}

Legendary Creature - Spirit Dragon
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
5/7
Betor, Kin to All

Betor, Kin to All {2}{W}{B}{G}

Legendary Creature - Spirit Dragon
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
5/7
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
Death Begets Life

Death Begets Life {5}{B}{G}{U}

Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
"You need not mourn. Their life essence has returned to the earth, where it will eventually bloom into a new form."
—Kotis, the Fangkeeper
Death Begets Life

Death Begets Life {5}{B}{G}{U}

Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
"You need not mourn. Their life essence has returned to the earth, where it will eventually bloom into a new form."
—Kotis, the Fangkeeper
Dragonback Assault

Dragonback Assault {3}{G}{U}{R}

Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Dragonback Assault

Dragonback Assault {3}{G}{U}{R}

Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Eshki Dragonclaw

Eshki Dragonclaw {1}{G}{U}{R}

Legendary Creature - Human Warrior
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
"The Twice Whisperer heals. The Dragonclaw protects. Together, we will rebuild the Temur."
4/4
Eshki Dragonclaw

Eshki Dragonclaw {1}{G}{U}{R}

Legendary Creature - Human Warrior
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
"The Twice Whisperer heals. The Dragonclaw protects. Together, we will rebuild the Temur."
4/4
Fangkeeper's Familiar

Fangkeeper's Familiar {1}{B}{G}{U}

Creature - Snake
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3.
• Destroy target enchantment.
• Counter target creature spell.
3/3
Fangkeeper's Familiar

Fangkeeper's Familiar {1}{B}{G}{U}

Creature - Snake
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3.
• Destroy target enchantment.
• Counter target creature spell.
3/3
Felothar, Dawn of the Abzan

Felothar, Dawn of the Abzan {W}{B}{G}

Legendary Creature - Human Warrior
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
"Through perennation, we stand together, families—ancestor and kin─united as one clan! Abzan!"
3/3
Felothar, Dawn of the Abzan

Felothar, Dawn of the Abzan {W}{B}{G}

Legendary Creature - Human Warrior
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
"Through perennation, we stand together, families—ancestor and kin─united as one clan! Abzan!"
3/3
Flamehold Grappler

Flamehold Grappler {U}{R}{W}

Creature - Human Monk
First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy.
"A flurry of fists doesn't impress you? Perhaps if they're on fire?"
3/3
Flamehold Grappler

Flamehold Grappler {U}{R}{W}

Creature - Human Monk
First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy.
"A flurry of fists doesn't impress you? Perhaps if they're on fire?"
3/3