Salvat 2005

Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Luminous Angel

Luminous Angel {4}{W}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
2/5
Auratouched Mage

Auratouched Mage {5}{W}

Creature - Human Wizard
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
3/3
Genju of the Fields

Genju of the Fields {W}

Enchantment - Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.
Nightguard Patrol

Nightguard Patrol {2}{W}

Creature - Human Soldier
First strike, vigilance
2/1
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Related card: Vampiric Link
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Plumes of Peace

Plumes of Peace {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — {W}{U}, Reveal this card from your hand: Tap target creature.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Kitsune Mystic

Kitsune Mystic {3}{W}

Creature - Fox Wizard
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
2/3
Card has other part: Autumn-Tail, Kitsune Sage
Autumn-Tail, Kitsune Sage

Autumn-Tail, Kitsune Sage

Legendary Creature - Fox Wizard
(Autumn-Tail, Kitsune Sage keeps color and mana cost of Kitsune Mystic when flipped)
{1}: Attach target Aura attached to a creature to another creature.
4/5
Card has other part: Kitsune Mystic
Angel of Mercy

Angel of Mercy {4}{W}

Creature - Angel
Flying
When this creature enters, you gain 3 life.
3/3
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Freewind Equenaut

Freewind Equenaut {2}{W}

Creature - Human Archer
Flying
As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
2/2
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Freewind Equenaut

Freewind Equenaut {2}{W}

Creature - Human Archer
Flying
As long as this creature is enchanted, it has "{T}: This creature deals 2 damage to target attacking or blocking creature."
2/2
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Related card: Domesticated Mammoth