Salvat 2005

Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
This creature can't be blocked.
Transmute {1}{U}{B}
1/3
Stormscape Battlemage

Stormscape Battlemage {2}{U}

Creature - Metathran Wizard
Kicker {W} and/or {2}{B}
When this creature enters, if it was kicked with its {W} kicker, you gain 3 life.
When this creature enters, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2/2
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, you may draw a card.
2/2
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
1/1
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
1/1
Vesper Ghoul

Vesper Ghoul {2}{B}

Creature - Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
1/1
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Coastal Piracy

Coastal Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
This creature can't be blocked.
Transmute {1}{U}{B}
1/3
Urborg Emissary

Urborg Emissary {2}{B}

Creature - Human Wizard
Kicker {1}{U}
When this creature enters, if it was kicked, return target permanent to its owner's hand.
3/1
Walker of Secret Ways

Walker of Secret Ways {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1/2
Walker of Secret Ways

Walker of Secret Ways {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1/2
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever this creature deals combat damage to a player, that player discards two cards.
3/2
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever this creature deals combat damage to a player, that player discards two cards.
3/2
Phantom Wings

Phantom Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Return enchanted creature to its owner's hand.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Ninja of the Deep Hours

Ninja of the Deep Hours {3}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever this creature deals combat damage to a player, you may draw a card.
2/2
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Sage Owl

Sage Owl {1}{U}

Creature - Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1