Magic Online Promos

Sword of the Realms
Halvar, God of Battle

Sword of the Realms {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
Card has other part: Halvar, God of Battle
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Runeforge Champion

Runeforge Champion {2}{W}

Creature - Dwarf Warrior
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.
You may pay {1} rather than pay the mana cost for Rune spells you cast.
2/3
Righteous Valkyrie

Righteous Valkyrie {2}{W}

Creature - Angel Cleric
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Related card: Celestial Vault
Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2/2
Glorious Protector

Glorious Protector {2}{W}{W}

Creature - Angel Cleric
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell {2}{W}
3/4
Rally the Ranks

Rally the Ranks {1}{W}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Doomskar

Doomskar {3}{W}{W}

Sorcery
Destroy all creatures.
Foretell {1}{W}{W}
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Reidane, God of the Worthy
Valkmira, Protector's Shield

Reidane, God of the Worthy {2}{W}

Legendary Creature - God
Flying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3
Card has other part: Valkmira, Protector's Shield
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Orvar, the All-Form

Orvar, the All-Form {3}{U}

Legendary Creature - Shapeshifter
Changeling
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3/3
Alrund's Epiphany

Alrund's Epiphany {5}{U}{U}

Sorcery
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U}
Alrund, God of the Cosmos
Hakka, Whispering Raven

Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven
Related card: Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven
Alrund, God of the Cosmos

Hakka, Whispering Raven {1}{U}

Legendary Creature - Bird
Flying
Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
2/3
Card has other part: Alrund, God of the Cosmos
Related card: Hakka, Whispering Raven (Alchemy)
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)
Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
7/7
Icebreaker Kraken

Icebreaker Kraken {10}{U}{U}

Snow Creature - Kraken
Affinity for snow lands
When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step.
Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
8/8
Mystic Reflection

Mystic Reflection {1}{U}

Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.
Foretell {U}
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.