Magic Online Promos

Dismiss

Dismiss {2}{U}{U}

Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Staunch Defenders

Staunch Defenders {3}{W}{W}

Creature - Human Soldier
When this creature enters, you gain 4 life.
"Hold your position! Leave doubt for the dying!"
—Tahngarth of the Weatherlight
3/4
Zoetic Cavern

Zoetic Cavern

Land
{T}: Add {C}.
Morph {2}
Nothing lives within it, yet there is life.
Yixlid Jailer

Yixlid Jailer {1}{B}

Creature - Zombie Wizard
Cards in graveyards lose all abilities.
He holds the keys to a tombful of incarcerated secrets.
2/1
Crystalline Sliver

Crystalline Sliver {W}{U}

Creature - Sliver
All Slivers have shroud.
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.
2/2
Groundbreaker

Groundbreaker {G}{G}{G}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice this creature.
6/1
Related card: Ball Lightning
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
It's raining rats and moggs.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Forbid

Forbid {1}{U}{U}

Instant
Buyback—Discard two cards.
Counter target spell.
Hermit Druid

Hermit Druid {1}{G}

Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
1/1
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
This creature enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When this creature enters, draw a card.
"Everything in Nature contains all the powers of Nature."
—Ralph Waldo Emerson, "Compensation"
0/4
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Faerie Conclave

Faerie Conclave

Land
This land enters tapped.
{T}: Add {U}.
{1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Oath of Druids

Oath of Druids {1}{G}

Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Every branch a crossroads, every vine a swift steed.
1/1
Brion Stoutarm

Brion Stoutarm {2}{R}{W}

Legendary Creature - Giant Warrior
Lifelink
{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
4/4
Dauntless Dourbark

Dauntless Dourbark {3}{G}

Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
This creature has trample as long as you control another Treefolk.
*/*
Carnophage

Carnophage {B}

Creature - Zombie
At the beginning of your upkeep, tap this creature unless you pay 1 life.
"And in their blind and unattaining state their miserable lives have sunk so low that they must envy every other fate."
—Dante, Inferno, trans. Ciardi
2/2
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
Argothian Enchantress

Argothian Enchantress {1}{G}

Creature - Human Druid
Shroud
Whenever you cast an enchantment spell, draw a card.
0/1
Karn, Silver Golem

Karn, Silver Golem {5}

Legendary Artifact Creature - Golem
Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
4/4
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}