Magic Online Promos

Shattered Sanctum

Shattered Sanctum

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
Stormcarved Coast

Stormcarved Coast

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}.
Deathcap Glade

Deathcap Glade

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Sundown Pass

Sundown Pass

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Dreamroot Cascade

Dreamroot Cascade

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Voldaren Estate

Voldaren Estate

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.
Nurturing Peatland

Nurturing Peatland

Land
{T}, Pay 1 life: Add {B} or {G}.
{1}, {T}, Sacrifice this land: Draw a card.
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Echo of Eons

Echo of Eons {4}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U}
Spelltwine

Spelltwine {5}{U}

Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
"Two spells are more than one."
Enter the Infinite

Enter the Infinite {8}{U}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
There is no knowledge that is not power.
Blast of Genius

Blast of Genius {4}{U}{R}

Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
"Knowledge is the greatest virtue—with the courage to apply it."
—Rowan and Will Kenrith
Power Artifact

Power Artifact {U}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Related card: Golgothian Sylex
Volcanic Island

Volcanic Island

Land - Island Mountain
({T}: Add {U} or {R}.)
Essence Warden

Essence Warden {G}

Creature - Elf Shaman
Whenever another creature enters, you gain 1 life.
"Life begets life."
1/1
Related card: Soul Warden
Light-Paws, Emperor's Voice

Light-Paws, Emperor's Voice {1}{W}

Legendary Creature - Fox Advisor
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
2/2
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa {3}{W}

Legendary Creature - Dragon Spirit
Flash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
3/3
Kyodai, Soul of Kamigawa

Kyodai, Soul of Kamigawa {3}{W}

Legendary Creature - Dragon Spirit
Flash
Flying
When Kyodai enters, another target permanent gains indestructible for as long as you control Kyodai.
{W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn.
3/3
Cloudsteel Kirin

Cloudsteel Kirin {2}{W}

Artifact Creature - Equipment Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure {5}
3/2
Related card: Adaptive Armorer
Brilliant Restoration

Brilliant Restoration {3}{W}{W}{W}{W}

Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
Lion Sash

Lion Sash {1}{W}

Artifact Creature - Equipment Cat
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure {2}
1/1
Related card: Adaptive Armorer
Release to Memory

Release to Memory {3}{W}

Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.