Magic Online Promos

Graf Reaver

Graf Reaver {1}{B}

Creature - Zombie Warrior
Exploit
When this creature exploits a creature, destroy target planeswalker.
At the beginning of your upkeep, this creature deals 1 damage to you.
3/3
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5/5
Dreadfeast Demon

Dreadfeast Demon {5}{B}{B}

Creature - Demon
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
6/6
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
Dying to Serve

Dying to Serve {2}{B}

Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Doom Weaver

Doom Weaver {4}{B}{B}

Creature - Spider Horror
Reach
Soulbond
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
1/8
Path of Peril

Path of Peril {1}{B}{B}

Sorcery
Cleave {4}{W}{B}
Destroy all creatures [with mana value 2 or less].
Demonic Bargain

Demonic Bargain {2}{B}

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Related card: Razor Demon
Kamber, the Plunderer

Kamber, the Plunderer {3}{B}

Legendary Creature - Vampire Rogue
Partner with Laurine, the Diversion
Lifelink
Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token.
3/4
Related card: Laurine, the Diversion
Concealing Curtains
Revealing Eye

Concealing Curtains {B}

Creature - Wall
Defender
{2}{B}: Transform this creature. Activate only as a sorcery.
0/4
Card has other part: Revealing Eye
Revealing Eye
Concealing Curtains

Revealing Eye

Creature - Eye Horror
(Color indicator: Revealing Eye is black)
Menace
When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
3/4
Card has other part: Concealing Curtains
Sorin the Mirthless

Sorin the Mirthless {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[–2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[–7]: Sorin deals 13 damage to any target. You gain 13 life.
Loyalty:
4
Cemetery Desecrator

Cemetery Desecrator {4}{B}{B}

Creature - Zombie
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4/4
Kessig Wolfrider

Kessig Wolfrider {R}

Creature - Human Knight
Menace
{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
1/2
Scion of Opulence

Scion of Opulence {2}{R}

Creature - Vampire Noble
Whenever this creature or another nontoken Vampire you control dies, create a Treasure token.
{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
3/1
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When this enchantment enters, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.
Whenever a creature dealt damage by this creature this turn dies, create a Blood token.
6/6
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Sorcery
Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Curse of Hospitality

Curse of Hospitality {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
Stensia Uprising

Stensia Uprising {2}{R}{R}

Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
Laurine, the Diversion

Laurine, the Diversion {2}{R}

Legendary Creature - Human Rogue
Partner with Kamber, the Plunderer
First strike
{2}, Sacrifice an artifact or creature: Goad target creature.
3/3
Related card: Kamber, the Plunderer
Ill-Tempered Loner
Howlpack Avenger

Ill-Tempered Loner {2}{R}{R}

Creature - Human Werewolf
Whenever this creature is dealt damage, it deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Daybound
3/3
Card has other part: Howlpack Avenger
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
{1}{R}: This creature gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner