Murders at Karlov Manor Promos

Murders at Karlov Manor Promos contains 182 cards.
Released: 2024-02-09
Base set size: 182 cards.
Assemble the Players

Assemble the Players {1}{W}

Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
"All will soon be made clear, but I can give you this: our killer is here with us, in this very room."
—Alquist Proft
Assemble the Players

Assemble the Players {1}{W}

Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
"All will soon be made clear, but I can give you this: our killer is here with us, in this very room."
—Alquist Proft
Aurelia's Vindicator

Aurelia's Vindicator {2}{W}{W}

Creature - Angel
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
4/2
Aurelia's Vindicator

Aurelia's Vindicator {2}{W}{W}

Creature - Angel
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
4/2
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Delney, Streetwise Lookout

Delney, Streetwise Lookout {2}{W}

Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
Delney, Streetwise Lookout

Delney, Streetwise Lookout {2}{W}

Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
Doorkeeper Thrull

Doorkeeper Thrull {1}{W}

Creature - Thrull
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Parties at Karlov Manor are strictly invitation only.
1/2
Doorkeeper Thrull

Doorkeeper Thrull {1}{W}

Creature - Thrull
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Parties at Karlov Manor are strictly invitation only.
1/2
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
No Witnesses

No Witnesses {2}{W}{W}

Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures.
When cunning fails, there's always violence.
Tenth District Hero

Tenth District Hero {1}{W}

Creature - Human
{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
2/3
Tenth District Hero

Tenth District Hero {1}{W}

Creature - Human
{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
2/3
Unyielding Gatekeeper

Unyielding Gatekeeper {1}{W}

Creature - Elephant Cleric
Disguise {1}{W}
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
3/2
Unyielding Gatekeeper

Unyielding Gatekeeper {1}{W}

Creature - Elephant Cleric
Disguise {1}{W}
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
3/2
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Wojek Investigator

Wojek Investigator {2}{W}

Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.
"Well, this clearly didn't come from anyone I know..."
2/4
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Conspiracy Unraveler

Conspiracy Unraveler {5}{U}{U}

Creature - Sphinx Detective
Flying
You may collect evidence 10 rather than pay the mana cost for spells that you cast.
"There can be many motives and opportunities, but there is always only one truth."
6/6
Conspiracy Unraveler

Conspiracy Unraveler {5}{U}{U}

Creature - Sphinx Detective
Flying
You may collect evidence 10 rather than pay the mana cost for spells that you cast.
"There can be many motives and opportunities, but there is always only one truth."
6/6
Coveted Falcon

Coveted Falcon {1}{U}{U}

Artifact Creature - Bird
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise {1}{U}
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
1/4
Coveted Falcon

Coveted Falcon {1}{U}{U}

Artifact Creature - Bird
Flying
Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.
Disguise {1}{U}
When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
1/4
Cryptic Coat

Cryptic Coat {2}{U}

Artifact - Equipment
When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.
Equipped creature gets +1/+0 and can't be blocked.
{1}{U}: Return Cryptic Coat to its owner's hand.