Murders at Karlov Manor Promos

Cryptic Coat

Cryptic Coat {2}{U}

Artifact - Equipment
When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.
Equipped creature gets +1/+0 and can't be blocked.
{1}{U}: Return Cryptic Coat to its owner's hand.
Forensic Gadgeteer

Forensic Gadgeteer {2}{U}

Creature - Vedalken Artificer Detective
Whenever you cast an artifact spell, investigate.
Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
2/3
Forensic Gadgeteer

Forensic Gadgeteer {2}{U}

Creature - Vedalken Artificer Detective
Whenever you cast an artifact spell, investigate.
Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
2/3
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Lost in the Maze

Lost in the Maze {X}{U}{U}

Enchantment
Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control.
Tapped creatures you control have hexproof.
Lost in the Maze

Lost in the Maze {X}{U}{U}

Enchantment
Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control.
Tapped creatures you control have hexproof.
Proft's Eidetic Memory

Proft's Eidetic Memory {1}{U}

Legendary Enchantment
When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Proft's Eidetic Memory

Proft's Eidetic Memory {1}{U}

Legendary Enchantment
When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Reenact the Crime

Reenact the Crime {1}{U}{U}{U}

Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what?
Reenact the Crime

Reenact the Crime {1}{U}{U}{U}

Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what?
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
Steamcore Scholar

Steamcore Scholar {2}{U}

Creature - Weird Detective
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
"Hm. That's weird."
2/2
Barbed Servitor

Barbed Servitor {3}{B}

Artifact Creature - Construct
Indestructible
When Barbed Servitor enters the battlefield, suspect it.
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
1/1
Barbed Servitor

Barbed Servitor {3}{B}

Artifact Creature - Construct
Indestructible
When Barbed Servitor enters the battlefield, suspect it.
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
1/1
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Deadly Cover-Up

Deadly Cover-Up {3}{B}{B}

Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Deadly Cover-Up

Deadly Cover-Up {3}{B}{B}

Sorcery
As an additional cost to cast this spell, you may collect evidence 6.
Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Homicide Investigator

Homicide Investigator {1}{B}

Creature - Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.
In her line of work, the dead are often better sources than the living.
2/2
Homicide Investigator

Homicide Investigator {1}{B}

Creature - Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn.
In her line of work, the dead are often better sources than the living.
2/2
Hunted Bonebrute

Hunted Bonebrute {2}{B}

Creature - Skeleton Beast
Menace
When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
6/2
Hunted Bonebrute

Hunted Bonebrute {2}{B}

Creature - Skeleton Beast
Menace
When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
6/2
Illicit Masquerade

Illicit Masquerade {3}{B}

Enchantment
Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Illicit Masquerade

Illicit Masquerade {3}{B}

Enchantment
Flash
When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.