The List

Snap

Snap {1}{U}

Instant
Return target creature to its owner's hand. Untap up to two lands.
Good riddance.
Tinker

Tinker {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
"I wonder how it feels to be bored."
—Jhoira, artificer
Weatherseed Faeries

Weatherseed Faeries {2}{U}

Creature - Faerie
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
2/1
Bone Shredder

Bone Shredder {2}{B}

Creature - Phyrexian Minion
Flying
Echo {2}{B}
When this creature enters, destroy target nonartifact, nonblack creature.
1/1
Brink of Madness

Brink of Madness {2}{B}{B}

Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
"The fools thought me dead. But I built an empire inside my tomb."
—Kerrick, sleeper agent
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2}
About Face

About Face {R}

Instant
Switch target creature's power and toughness until end of turn.
The overconfident are the most vulnerable.
Avalanche Riders

Avalanche Riders {3}{R}

Creature - Human Nomad
Haste
Echo {3}{R}
When this creature enters, destroy target land.
2/2
Ghitu Slinger

Ghitu Slinger {2}{R}

Creature - Human Nomad
Echo {2}{R}
When this creature enters, it deals 2 damage to any target.
If you survive a slinger attack, the slinger wished you to live.
2/2
Ghitu War Cry

Ghitu War Cry {2}{R}

Enchantment
{R}: Target creature gets +1/+0 until end of turn.
The war cry is not simply a shout but a sacrament.
Impending Disaster

Impending Disaster {1}{R}

Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
"The goblins are in charge of maintenance? Why not just set it on fire now and call it a day?"
—Whip Tongue, viashino technician
Hope and Glory

Hope and Glory {1}{W}

Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
"Serra ruled by faith. I cannot afford that luxury."
—Radiant, archangel
Viashino Heretic

Viashino Heretic {2}{R}

Creature - Lizard
{1}{R}, {T}: Destroy target artifact. This creature deals damage to that artifact's controller equal to the artifact's mana value.
"The past is buried for good reason."
1/3
Gurmag Angler

Gurmag Angler {6}{B}

Creature - Zombie Fish
Delve
If everything in the Gurmag Swamp hungers for human flesh, what bait could be more effective?
5/5
Mark of the Vampire

Mark of the Vampire {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
Mikaeus, the Unhallowed

Mikaeus, the Unhallowed {3}{B}{B}{B}

Legendary Creature - Zombie Cleric
Intimidate
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying.
5/5
Moan of the Unhallowed

Moan of the Unhallowed {2}{B}{B}

Sorcery
Create two 2/2 black Zombie creature tokens.
Flashback {5}{B}{B}
For a ghoul, every village is a buffet and every disaster is a reunion.
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."
—Koth of the Hammer
2/2
Firewing Phoenix

Firewing Phoenix {3}{R}

Creature - Phoenix
Flying
{1}{R}{R}{R}: Return this card from your graveyard to your hand.
"When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war."
—Golmak, Keldon warlord
4/2
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
"STUFF AND SUNDRIES AND MUNITIONS!"
—Breeches, gunner of the Belligerent
Magmaw

Magmaw {3}{R}{R}

Creature - Elemental
{1}, Sacrifice a nonland permanent: This creature deals 1 damage to any target.
"The purpose of existence is simple: everything is fuel for the magmaw."
—Jaji, magmaw worshipper
4/4
Reckless Wurm

Reckless Wurm {3}{R}{R}

Creature - Wurm
Trample
Madness {2}{R}
Bred for battle in the Grand Coliseum, these wurms annihilated whole ecosystems when released into the wild.
4/4
Related card: Arrogant Wurm
Seize the Day

Seize the Day {3}{R}

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R}
Sparkspitter

Sparkspitter {2}{R}

Creature - Elemental Spellshaper
{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
1/3
Related card: Spark Elemental
Faith's Fetters

Faith's Fetters {3}{W}

Enchantment - Aura
Enchant permanent
When this Aura enters, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Related card: Saint Elenda