The List

Krark's Thumb

Krark's Thumb {2}

Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.
"I can think of one goblin it ain't so lucky for."
—Slobad, goblin tinkerer
Related card: Saga of Krark Losing His Thumb
Leveler

Leveler {5}

Artifact Creature - Juggernaut
When this creature enters, exile all cards from your library.
Once a century, the levelers rip through every corner of Mirrodin, obeying the commands of an unseen master.
10/10
Second Sunrise

Second Sunrise {1}{W}{W}

Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
Mindslaver

Mindslaver {6}

Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.
Pearl Shard

Pearl Shard {3}

Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
Power Conduit

Power Conduit {2}

Artifact
{T}, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with their creations.
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
1/1
Tower of Eons

Tower of Eons {4}

Artifact
{8}, {T}: You gain 10 life.
Its etchings tell the ur-golems' stories of an entity able to force life into a lifeless plane.
Tower of Fortunes

Tower of Fortunes {4}

Artifact
{8}, {T}: Draw four cards.
The ur-golem etchings begin by celebrating Mirrodin's creator, a golem of almost limitless power. They end by cursing its protector, a being called Memnarch.
Ancient Den

Ancient Den

Artifact Land
{T}: Add {W}.
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Stalking Stones

Stalking Stones

Land
{T}: Add {C}.
{6}: This land becomes a 3/3 Elemental artifact creature that's still a land.
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Broodstar

Broodstar {8}{U}{U}

Creature - Beast
Affinity for artifacts
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
March of the Machines

March of the Machines {3}{U}

Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.
Shared Fate

Shared Fate {4}{U}

Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
Barter in Blood

Barter in Blood {2}{B}{B}

Sorcery
Each player sacrifices two creatures of their choice.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
Betrayal of Flesh

Betrayal of Flesh {5}{B}

Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands.
Chimney Imp

Chimney Imp {4}{B}

Creature - Imp
Flying
When this creature dies, target opponent puts a card from their hand on top of their library.
1/2
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: This creature gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
Related card: Golgothian Sylex
Fiery Gambit

Fiery Gambit {2}{R}

Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Grab the Reins

Grab the Reins {3}{R}

Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine {2}{R}
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.