Murders at Karlov Manor

Murders at Karlov Manor contains 457 cards.
Released: 2024-02-09
Base set size: 286 cards.
Case of the Shattered Pact

Case of the Shattered Pact {2}

Enchantment - Case
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Absolving Lammasu

Absolving Lammasu {4}{W}

Creature - Lammasu
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls.
4/3
Assemble the Players

Assemble the Players {1}{W}

Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
"All will soon be made clear, but I can give you this: our killer is here with us, in this very room."
—Alquist Proft
Aurelia's Vindicator

Aurelia's Vindicator {2}{W}{W}

Creature - Angel
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
4/2
Auspicious Arrival

Auspicious Arrival {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Investigate.
Proft brushed past the guards and introduced himself as "the great Detective Proft" without a hint of irony, then identified the culprit within minutes.
Call a Surprise Witness

Call a Surprise Witness {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."
Case File Auditor

Case File Auditor {2}{W}

Creature - Human Detective
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
1/4
Case File Auditor

Case File Auditor {2}{W}

Creature - Human Detective
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
1/4
Case of the Gateway Express

Case of the Gateway Express {1}{W}

Enchantment - Case
When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn.
Solved — Creatures you control get +1/+0.
Case of the Pilfered Proof

Case of the Pilfered Proof {1}{W}

Enchantment - Case
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives.
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Defenestrated Phantom

Defenestrated Phantom {4}{W}{W}

Creature - Spirit
Flying
Disguise {4}{W}
"Never parley near high windows."
—Teysa
4/3
Delney, Streetwise Lookout

Delney, Streetwise Lookout {2}{W}

Legendary Creature - Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
"It's not a matter of what I know. It's a matter of making it worth my while to tell you."
2/2
Doorkeeper Thrull

Doorkeeper Thrull {1}{W}

Creature - Thrull
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Parties at Karlov Manor are strictly invitation only.
1/2
Due Diligence

Due Diligence {2}{W}

Enchantment - Aura
Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
Essence of Antiquity

Essence of Antiquity {3}{W}{W}

Artifact Creature - Golem
Disguise {2}{W}
When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.
1/10
Forum Familiar

Forum Familiar {W}

Creature - Cat
Disguise {1}{W}
When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar.
1/1
Griffnaut Tracker

Griffnaut Tracker {3}{W}

Creature - Human Detective
Flying
When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.
"The desperate will tread unexpected paths. Be prepared to follow."
—Tam Sennic, Ezrim's second-in-command
3/2
Haazda Vigilante

Haazda Vigilante {4}{W}

Creature - Giant Soldier
Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.
"Call the Boros if you want. While they figure out if they have enough people to send a patrol, I'll be out clobbering the lowlifes who robbed you."
4/4
Inside Source

Inside Source {2}{W}

Creature - Human Citizen
When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.
{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.
"I was never here."
1/1
Karlov Watchdog

Karlov Watchdog {3}{W}

Creature - Dog
Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.
Teysa trusts only those for whom money has no meaning.
3/2
Krovod Haunch

Krovod Haunch {W}

Artifact - Food Equipment
Equipped creature gets +2/+0.
{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.
Equip {2}
Make Your Move

Make Your Move {2}{W}

Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
"If you're thinking only one step ahead, you're already falling behind."
—Teysa
Makeshift Binding

Makeshift Binding {2}{W}

Enchantment
When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
Kaya clung to the cords of the barrier ward with all her might, trapping the thrashing dryad like a fly in a spider's web.
Marketwatch Phantom

Marketwatch Phantom {1}{W}

Creature - Spirit Detective
Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.
"It's amazing how efficient a detective you can be when you're not slowed down by things like self-preservation or walls."
2/2