When this creature enters, you may collect evidence 4. Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
When this creature enters, you may collect evidence 4. Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
Return target nonland permanent to its owner's hand. Surveil 1.
Proft had never been a by-the-book investigator, but even he never expected to find himself breaking a notorious assassin out of a maximum-security Azorius holding cell.
Indestructible When this creature enters, suspect it. Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
When this Case enters, create a 2/1 black Skeleton creature token and suspect it. To solve — You control no suspected Skeletons. Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
"Never rely on secondhand description. Always review the memory yourself." —Lazav
When this creature enters, suspect up to one other target creature you control. Whenever one or more suspected creatures you control attack, surveil 1.
When this creature enters, suspect up to one other target creature you control. Whenever one or more suspected creatures you control attack, surveil 1.
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
As an additional cost to cast this spell, you may collect evidence 6. Each opponent sacrifices a creature of their choice. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
Whenever this creature deals combat damage to a player, you mill two cards. {1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Four Dead in Zombie Leech Attack, Dozens Nauseated" —Tenth District Times headline
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to the battlefield. Suspect it.
Etrata had committed dozens of murders, all of which she recalled in perfect, loving detail. But no matter how hard she tried, she couldn't remember killing Zegana.
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
"Eyewitness testimony, coming right up! Just let me finish regenerating their eyes." —Nelo, Agency coroner