Kaldheim

Glittering Frost

Glittering Frost {2}{G}

Snow Enchantment - Aura
Enchant land
Enchanted land is snow.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
At last, the storm's rage subsided, leaving silent, frozen beauty in its wake.
Gnottvold Recluse

Gnottvold Recluse {2}{G}

Creature - Spider
Reach
Fed up with webs impeding travelers in other realms, Kolvori banished the giant spiders to Gnottvold, where their webs snare only the occasional rampaging troll.
4/2
Related card: Ishkanah, Broodmother
Grizzled Outrider

Grizzled Outrider {4}{G}

Creature - Elf Warrior
"Sure, a horse might be faster. But I'd like to see a horse take the head clean off a troll in one swipe!"
5/5
Guardian Gladewalker

Guardian Gladewalker {1}{G}

Creature - Shapeshifter
Changeling
When this creature enters, put a +1/+1 counter on target creature.
The raiders' only warning was a whisper floating through the mist: "Trespassers."
1/1
Horizon Seeker

Horizon Seeker {2}{G}

Creature - Human Warrior
Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"A five-day climb? Ha! I'll do it in two."
3/2
Icehide Troll

Icehide Troll {2}{G}

Snow Creature - Troll Warrior
{S}{S}: This creature gets +2/+0 and gains indestructible until end of turn. Tap it.
A troll's greatest weapon is its ability to emerge unexpectedly from the landscape.
2/3
In Search of Greatness

In Search of Greatness {G}{G}

Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Jaspera Sentinel

Jaspera Sentinel {G}

Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
The arrows of the elvish elite strike as true and deadly as the fangs of the Cosmos Serpent they revere.
1/2
Jorn, God of Winter
Kaldring, the Rimestaff

Jorn, God of Winter {2}{G}

Legendary Snow Creature - God
Whenever Jorn attacks, untap each snow permanent you control.
"Wherever snow falls, I am home."
3/3
Card has other part: Kaldring, the Rimestaff
Kaldring, the Rimestaff
Jorn, God of Winter

Kaldring, the Rimestaff {1}{U}{B}

Legendary Snow Artifact
{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters tapped.
As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.
Card has other part: Jorn, God of Winter
King Harald's Revenge

King Harald's Revenge {2}{G}

Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
"We will destroy the pretenders and reclaim the divinity of the Einir."
Kolvori, God of Kinship
The Ringhart Crest

Kolvori, God of Kinship {2}{G}{G}

Legendary Creature - God
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
{1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Card has other part: The Ringhart Crest
The Ringhart Crest
Kolvori, God of Kinship

The Ringhart Crest {1}{G}

Legendary Artifact
As The Ringhart Crest enters, choose a creature type.
{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Kolvori's love for her family knows no bounds.
Card has other part: Kolvori, God of Kinship
Littjara Glade-Warden

Littjara Glade-Warden {3}{G}

Creature - Shapeshifter
Changeling
{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
In every tree, a restless spirit.
3/3
Mammoth Growth

Mammoth Growth {2}{G}

Instant
Target creature gets +4/+4 until end of turn.
Foretell {G}
Thus the longhall became a flathall.
Masked Vandal

Masked Vandal {1}{G}

Creature - Shapeshifter
Changeling
When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1/3
Old-Growth Troll

Old-Growth Troll {G}{G}{G}

Creature - Troll Warrior
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
4/4
Path to the World Tree

Path to the World Tree {1}{G}

Enchantment
When this enchantment enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, Sacrifice this enchantment: You gain 2 life and draw two cards. Target opponent loses 2 life. This enchantment deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Ravenous Lindwurm

Ravenous Lindwurm {4}{G}{G}

Creature - Wurm
When this creature enters, you gain 4 life.
"I'm no coward, but I'd sooner tangle with a rampaging Torga troll than a hungry lindwurm!"
—Yegar, Beskir warrior
6/6
Realmwalker

Realmwalker {2}{G}

Creature - Shapeshifter
Changeling
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
2/3
Rootless Yew

Rootless Yew {3}{G}{G}

Creature - Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
"We are bound to wander this forest forever. Sometimes I think it wanders with us."
—Ogni, Kannah scout
5/4
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Rune of Might

Rune of Might {1}{G}

Enchantment - Aura Rune
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Sarulf's Packmate

Sarulf's Packmate {3}{G}

Creature - Wolf
When this creature enters, draw a card.
Foretell {1}{G}
3/3
Sculptor of Winter

Sculptor of Winter {1}{G}

Snow Creature - Elf Rogue
{T}: Untap target snow land.
"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."
2/2