Kaldheim

Kaldheim contains 440 cards.
Released: 2021-02-05
Individual cards released between 2021-02-05 and 2023-02-03.
Base set size: 285 cards.
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap this creature. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
3/3
Battershield Warrior

Battershield Warrior {2}{W}

Creature - Human Warrior
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn.
"I need no axe to best these weaklings."
2/2
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, with but a glance at the horizon, aimed itself and dove.
1/2
Beskir Shieldmate

Beskir Shieldmate {1}{W}

Creature - Human Warrior
When this creature dies, create a 1/1 white Human Warrior creature token.
"If we fall today, let us fall with honor, defending our realm from the horrors that would defile it. Forward, shieldmates! To Starnheim!"
2/1
Bound in Gold

Bound in Gold {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
"Trespassers will be smelted."
—Axgard inscription
Related card: Slayer's Bounty
Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
Codespell Cleric

Codespell Cleric {W}

Creature - Human Cleric
Vigilance
When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
"Today we are not Beskir or Tuskeri. We must fight as one clan, shoulder to shoulder, to defend our rightful home!"
1/1
Divine Gambit

Divine Gambit {W}{W}

Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
There are rules, and then there are gods.
Doomskar

Doomskar {3}{W}{W}

Sorcery
Destroy all creatures.
Foretell {1}{W}{W}
The realms crashed together, with Bretagard at the center of the calamity.
Doomskar Oracle

Doomskar Oracle {2}{W}

Creature - Human Cleric
Whenever you cast your second spell each turn, you gain 2 life.
Foretell {W}
"Giants and monsters loom on the horizon, and the elves plan to murder our gods!"
3/2
Giant Ox

Giant Ox {1}{W}

Creature - Ox
This creature crews Vehicles using its toughness rather than its power.
"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down."
—Guldir, Beskir farmer
0/6
Glorious Protector

Glorious Protector {2}{W}{W}

Creature - Angel Cleric
Flash
Flying
When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield.
Foretell {2}{W}
3/4
Gods' Hall Guardian

Gods' Hall Guardian {5}{W}

Creature - Cat
Vigilance
Foretell {3}{W}
Not a single rat has been seen in Istfell since the gods moved in.
3/6
Goldmaw Champion

Goldmaw Champion {2}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Tap target creature.
"That was nothing. I once took down a frost giant with a spoon!"
2/3
Halvar, God of Battle
Sword of the Realms

Halvar, God of Battle {2}{W}{W}

Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4
Card has other part: Sword of the Realms
Related card: Forging the Tyrite Sword
Sword of the Realms
Halvar, God of Battle

Sword of the Realms {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
It cuts through the Cosmos itself, carving new Omenpaths between the realms.
Card has other part: Halvar, God of Battle
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
"Let's see how brave you really are behind all that oak and steel."
Related card: Saint Elenda
Iron Verdict

Iron Verdict {2}{W}

Instant
Iron Verdict deals 5 damage to target tapped creature.
Foretell {W}
"You'll raid nothing but mist in Istfell."
Related card: Slayer's Bounty
Kaya's Onslaught

Kaya's Onslaught {2}{W}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
Foretell {W}
"Your trail ends here."
Master Skald

Master Skald {4}{W}

Creature - Dwarf Warrior
When this creature enters, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
"All my scars have stories to tell."
4/4
Rally the Ranks

Rally the Ranks {1}{W}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Halvar united the spirits of all the clans into a single, devastating force.
Reidane, God of the Worthy
Valkmira, Protector's Shield

Reidane, God of the Worthy {2}{W}

Legendary Creature - God
Flying, vigilance
Snow lands your opponents control enter tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3
Card has other part: Valkmira, Protector's Shield
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.