Foundations Jumpstart

Jiang Yanggu, Wildcrafter

Jiang Yanggu, Wildcrafter {2}{G}

Legendary Planeswalker - Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
[–1]: Put a +1/+1 counter on target creature.
Loyalty:
3
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on this creature.
"There is no power too great to be used in the defense of our ancestral lands."
1/1
Kazandu Nectarpot

Kazandu Nectarpot {1}{G}

Creature - Insect
Landfall — Whenever a land you control enters, you gain 1 life.
"The scythe-like forelegs are crucial for its survival, because it tastes really good and every inhabitant of Murasa knows it."
—Arhana, Kazandu trapfinder
1/3
Related card: Hinterland Chef
Kazandu Stomper

Kazandu Stomper {5}{G}

Creature - Beast
Trample
When this creature enters, return up to two lands you control to their owner's hand.
Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
6/5
Krosan Tusker

Krosan Tusker {5}{G}{G}

Creature - Boar Beast
Cycling {2}{G}
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
6/5
Kujar Seedsculptor

Kujar Seedsculptor {1}{G}

Creature - Elf Druid
When this creature enters, put a +1/+1 counter on target creature you control.
Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.
1/2
Leaf-Crowned Visionary

Leaf-Crowned Visionary {G}{G}

Creature - Elf Druid
Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
"The seedling you save today may be the sheltering boughs of generations to come."
1/1
Llanowar Visionary

Llanowar Visionary {2}{G}

Creature - Elf Druid
When this creature enters, draw a card.
{T}: Add {G}.
The elves of Llanowar look to their past to determine the shape of their future.
2/2
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Its hood blossoms as a warning: receive your gift, but stray no closer.
2/1
Related card: Hinterland Chef
Maraleaf Rider

Maraleaf Rider {1}{G}

Creature - Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
They both hunger for battle.
3/1
Marwyn, the Nurturer

Marwyn, the Nurturer {2}{G}

Legendary Creature - Elf Druid
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
{T}: Add an amount of {G} equal to Marwyn's power.
Midwife to mothers and leader to all.
1/1
Related card: Marwyn's Kindred
Merfolk Branchwalker

Merfolk Branchwalker {1}{G}

Creature - Merfolk Scout
When this creature enters, it explores.
2/1
Might of the Masses

Might of the Masses {G}

Instant
Target creature gets +1/+1 until end of turn for each creature you control.
"There is nothing stronger than many hearts united for a single cause."
—Emmara
Moldgraf Millipede

Moldgraf Millipede {4}{G}

Creature - Insect Horror
When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard.
Between stitchers, cultists, and scavengers, corpses are in high demand.
2/2
Related card: Hinterland Chef
Murasa Ranger

Murasa Ranger {3}{G}

Creature - Human Warrior Ranger
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
"If you're not prepared to fight, you'd best be prepared to die."
3/3
Obstinate Baloth

Obstinate Baloth {2}{G}{G}

Creature - Beast
When this creature enters, you gain 4 life.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Orchard Strider

Orchard Strider {4}{G}{G}

Creature - Treefolk
When this creature enters, create two Food tokens.
Basic landcycling {1}{G}
6/4
Orochi Merge-Keeper

Orochi Merge-Keeper {1}{G}

Creature - Snake Druid
{T}: Add {G}.
As long as this creature is modified, it has "{T}: Add {G}{G}."
One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge.
1/1
Overcome

Overcome {3}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
Overwhelm

Overwhelm {5}{G}{G}

Sorcery
Convoke
Creatures you control get +3/+3 until end of turn.
The Conclave acts with a single will, expressed by countless warriors.
Related card: Emmara, Voice of the Conclave
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
This creature has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
2/1
Predator's Strike

Predator's Strike {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
Pridemalkin

Pridemalkin {2}{G}

Creature - Cat
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample.
2/1
Primeval Bounty

Primeval Bounty {5}{G}

Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.