Foundations Jumpstart

Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When this creature enters, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4
Minotaur Sureshot

Minotaur Sureshot {2}{R}

Creature - Minotaur Archer
Reach
{1}{R}: This creature gets +1/+0 until end of turn.
"Those wings are no advantage. I will pin them to the ceiling of the Hekma."
2/3
Mirrorwing Dragon

Mirrorwing Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4/5
Mogg Flunkies

Mogg Flunkies {1}{R}

Creature - Goblin
This creature can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
3/3
Nef-Crop Entangler

Nef-Crop Entangler {1}{R}

Creature - Human Warrior
Trample
You may exert this creature as it attacks. When you do, it gets +1/+2 until end of turn.
2/1
Neonate's Rush

Neonate's Rush {2}{R}

Instant
This spell costs {1} less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
"We spend our entire existence pursuing the joy of our first night's feast."
—Anje Falkenrath
Open Fire

Open Fire {2}{R}

Instant
Open Fire deals 3 damage to any target.
Some khenra archers fashion their arrows with a personal touch.
Pathmaker Initiate

Pathmaker Initiate {1}{R}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
"The expected way through the trial is far too tedious."
2/1
Pigment Storm

Pigment Storm {3}{R}{R}

Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.
Play with Fire

Play with Fire {R}

Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.
Devils find human dwellings to be oppressively cold, dark, and unburnt.
Pyrophobia

Pyrophobia {1}{R}

Sorcery
Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
"I hate this! I hate fire! I hate you for taking me on this route!"
—Norin the Wary
Rapacious Dragon

Rapacious Dragon {4}{R}

Creature - Dragon
Flying
When this creature enters, create two Treasure tokens.
"Surely it won't notice if I take—"
—Theria the Sly, last words
3/3
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
A stitcher looks at their creation and sees the result of years of study and hours of toil. A devil sees a new plaything.
Renegade Tactics

Renegade Tactics {R}

Sorcery
Target creature can't block this turn.
Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."
Resistance Skywarden

Resistance Skywarden {3}{R}{R}

Creature - Ogre Rebel
Menace
Reach
When the Vulshok taught him the word for "home," he knew it was what he had been fighting for.
5/5
Roil Eruption

Roil Eruption {1}{R}

Sorcery
Kicker {5}
Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
"Our feeble villages and tiny encampments stand only at the whim of the Roil."
—The Invokers' Tales
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Sarkhan's Rage

Sarkhan's Rage {4}{R}

Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
The people of Tarkir speak of an ancient legend, of the dragon-man called Sarkhan who was greatest of all khans.
Satyr Hoplite

Satyr Hoplite {R}

Creature - Satyr Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
"Xenagos has become what he once despised: a tyrant and an oppressor."
1/1
Scavenged Blade

Scavenged Blade {1}{R}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R}
Related card: Arms Scavenger
Scion of Opulence

Scion of Opulence {2}{R}

Creature - Vampire Noble
Whenever this creature or another nontoken Vampire you control dies, create a Treasure token.
{R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
3/1
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
Soul Sear

Soul Sear {2}{R}

Instant
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
There was no witty retort, no confident boast to accompany the attack. There was only pain.
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2