Ikoria: Lair of Behemoths

Keruga, the Macrosage

Keruga, the Macrosage {3}{G/U}{G/U}

Legendary Creature - Dinosaur Hippo
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
5/4
Lurrus of the Dream-Den

Lurrus of the Dream-Den {1}{W/B}{W/B}

Legendary Creature - Cat Nightmare
Companion — Each permanent card in your starting deck has mana value 2 or less.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
3/2
Lutri, the Spellchaser

Lutri, the Spellchaser {1}{U/R}{U/R}

Legendary Creature - Elemental Otter
Companion — Each nonland card in your starting deck has a different name.
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3/2
Obosh, the Preypiercer

Obosh, the Preypiercer {3}{B/R}{B/R}

Legendary Creature - Hellion Horror
Companion — Your starting deck contains only cards with odd mana values and land cards.
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3/5
Proud Wildbonder

Proud Wildbonder {2}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
"You're little now, yes, but one day your footsteps will make mountains tremble."
—Gustin, wildbonder
4/3
Sonorous Howlbonder

Sonorous Howlbonder {1}{B/R}{B/R}

Creature - Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
The call of the wild is rarely a solo.
2/2
Umori, the Collector

Umori, the Collector {2}{B/G}{B/G}

Legendary Creature - Ooze
Companion — Each nonland card in your starting deck shares a card type.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
4/5
Yorion, Sky Nomad

Yorion, Sky Nomad {3}{W/U}{W/U}

Legendary Creature - Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size.
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
Zirda, the Dawnwaker

Zirda, the Dawnwaker {1}{R/W}{R/W}

Legendary Creature - Elemental Fox
Companion — Each permanent card in your starting deck has an activated ability.
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn.
3/3
Crystalline Giant

Crystalline Giant {3}

Artifact Creature - Giant
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
3/3
Indatha Crystal

Indatha Crystal {3}

Artifact
{T}: Add {W}, {B}, or {G}.
Cycling {2}
Crystals nestle in the roots of Indatha's helica trees as if being nurtured by their embrace.
Ketria Crystal

Ketria Crystal {3}

Artifact
{T}: Add {G}, {U}, or {R}.
Cycling {2}
The dark of night never truly falls on Ketria, where abundant crystals bathe the land in their glow.
The Ozolith

The Ozolith {1}

Legendary Artifact
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
As it twists, so does all life around it.
Raugrin Crystal

Raugrin Crystal {3}

Artifact
{T}: Add {U}, {R}, or {W}.
Cycling {2}
The vegetation in Raugrin is dull, but that only makes the towering crystal structures gleam brighter.
Savai Crystal

Savai Crystal {3}

Artifact
{T}: Add {R}, {W}, or {B}.
Cycling {2}
The same crystals that root deep enough to pierce Savai's catacombs also soar high enough to change its weather.
Sleeper Dart

Sleeper Dart {2}

Artifact
When this artifact enters, draw a card.
{T}, Sacrifice this artifact: Target creature doesn't untap during its controller's next untap step.
"Sleep now, you big brute."
—Kelsien, the Plague
Springjaw Trap

Springjaw Trap {1}

Artifact
Flash
{4}, {T}, Sacrifice this artifact: It deals 3 damage to any target.
"Stop trying to pierce the hide. Hit where it's softest: ankle, sole, hamstring."
—Master Hunter Chevill
Zagoth Crystal

Zagoth Crystal {3}

Artifact
{T}: Add {B}, {G}, or {U}.
Cycling {2}
From the fertile muck of Zagoth, everything—animal, botanical, and crystalline—grows with rugged beauty.
Bloodfell Caves

Bloodfell Caves

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Bonders' Enclave

Bonders' Enclave

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.
Related card: Boseiju Pathlighter
Dismal Backwater

Dismal Backwater

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"It's not hard to grasp that this land does not belong to us."
—Gavi, nest warden
Indatha Triome

Indatha Triome

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
This land enters tapped.
Cycling {3}
"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."
—Tales of the Ozolith
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.