Alchemy Horizons: Baldur's Gate

Cloak of the Bat

Cloak of the Bat {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
Fraying Line

Fraying Line {4}

Artifact
When this artifact enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile this artifact and each creature without a rope counter on it, then remove all rope counters from all creatures.
Iron Golem

Iron Golem {4}

Artifact Creature - Golem
Vigilance
This creature attacks or blocks each combat if able.
5/3
Lantern of Revealing

Lantern of Revealing {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
3/3
Mirror of Life Trapping

Mirror of Life Trapping {4}

Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with this artifact to the battlefield under their owners' control.
Navigation Orb

Navigation Orb {3}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/1
Prophetic Prism

Prophetic Prism {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
Related card: Big Spender
Spiked Pit Trap

Spiked Pit Trap {1}

Artifact
Flash
{5}, {T}, Sacrifice this artifact: Choose target creature, then roll a d20.
1—9 | This artifact deals 5 damage to that creature.
10—20 | This artifact deals 5 damage to that creature. Create a Treasure token.
Related card: Break Expectations
Baldur's Gate

Baldur's Gate

Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
You've heard rumors of bandits along the Coast Way, but your journey so far has even surprisingly uneventful.
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Lady Bormul claims an owlbear has been trampling her fields, but there's something unnatural about the tracks it left behind.
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
After spending all day trying to track down a rare tome, you're about to give up when you hear your name whispered from a dark alley.
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
You arrive at Baldur's Gate with instructions to head straight to the heart of the rumor mill: the bakery.
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
As you sail past the imposing Seatower of Balduran, you realize that breaking your friend out of that prison will be much harder than you thought.
Island

Island

Basic Land - Island
({T}: Add {U}.)
As you gaze down upon Wyrm's Crossing, you hear distant cries of alarm, and you notice that all traffic on the bridge has come to a halt.
Island

Island

Basic Land - Island
({T}: Add {U}.)
You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship.
Island

Island

Basic Land - Island
({T}: Add {U}.)
The ship's captain promised she'd get you safely to the Netherese ruin, but she is the one who just washed overboard.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Now that you've clearly hit the "marsh" part of Lizard Marsh, you begin to worry about the "lizard" part.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The sudden sinkhole was surprising enough, but nothing could have prepared you for the ancient city that was hidden underneath.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
The old wizard's experiments destroyed the castle centuries ago. So why does some of the rubble look recent?
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
At the mouth of the sewer pipe, you realize it's massive enough that even a giant could walk through without stooping. That gives you an idea . . .
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
As you explore the slums of the Outer City, you keep hearing rumors of a den of werewolves in the caves below Dusthawk Hill.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Lord Jannath sent you to secure the mine from gnoll raiders, but so far you haven't seen any gnolls . . . or, for that matter, any miners.