Alchemy Horizons: Baldur's Gate

Intellect Devourer

Intellect Devourer {3}{B}

Creature - Horror
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
2/4
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Nefarious Imp

Nefarious Imp {2}{B}

Creature - Imp
Flying
Whenever one or more permanents you control leave the battlefield, scry 1.
2/1
Pact Weapon

Pact Weapon {3}{B}

Artifact - Equipment
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Sepulcher Ghoul

Sepulcher Ghoul {1}{B}

Creature - Zombie
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/1
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token.
1/1
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Skullport Merchant

Skullport Merchant {2}{B}

Creature - Dwarf Citizen
When this creature enters, create a Treasure token.
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
1/4
Summon Undead

Summon Undead {4}{B}

Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield.
Thieves' Tools

Thieves' Tools {1}{B}

Artifact - Equipment
When this Equipment enters, create a Treasure token.
Equipped creature can't be blocked as long as its power is 3 or less.
Equip {2}
Vampire Spawn

Vampire Spawn {2}{B}

Creature - Vampire
When this creature enters, each opponent loses 2 life and you gain 2 life.
2/3
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Battle Cry Goblin

Battle Cry Goblin {1}{R}

Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2/2
Related card: Goblin Influx Array
Breath Weapon

Breath Weapon {2}{R}

Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Dragon's Fire

Dragon's Fire {1}{R}

Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
Dueling Rapier

Dueling Rapier {R}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {4}
Related card: Arms Scavenger
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When this creature enters, roll a d20.
1—9 | Each player sacrifices a permanent of their choice.
10—19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
6/6
Farideh's Fireball

Farideh's Fireball {3}{R}{R}

Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.
1—9 | Farideh's Fireball deals 2 damage to each player.
10—20 | Farideh's Fireball deals 2 damage to each opponent.
Fiendlash

Fiendlash {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
Hobgoblin Captain

Hobgoblin Captain {1}{R}

Creature - Goblin Barbarian
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, this creature gains first strike until end of turn.
3/1
Improvised Weaponry

Improvised Weaponry {2}{R}

Sorcery
Improvised Weaponry deals 2 damage to any target. Create a Treasure token.
Jaded Sell-Sword

Jaded Sell-Sword {3}{R}

Creature - Dragon Warrior
When this creature enters, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
4/3
Nalfeshnee

Nalfeshnee {5}{R}

Creature - Beast Demon
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."
4/6