Foundations

Vengeful Bloodwitch

Vengeful Bloodwitch {1}{B}

Creature - Vampire Warlock
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
"You thought I was unarmed? Poor fool—your veins are my arsenal."
1/1
Zul Ashur, Lich Lord

Zul Ashur, Lich Lord {1}{B}

Legendary Creature - Zombie Warlock
Ward—Pay 2 life.
{T}: You may cast target Zombie creature card from your graveyard this turn.
2/2
Battlesong Berserker

Battlesong Berserker {3}{R}

Creature - Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn.
The thud of her axe striking armor and flesh gives rhythm to her song of bloody victory.
3/4
Boltwave

Boltwave {R}

Sorcery
Boltwave deals 3 damage to each opponent.
"Taming a storm is like taming a wild beast; once you understand its wants and needs, you can direct it any way you like."
—Ral Zarek
Bulk Up

Bulk Up {1}{R}

Instant
Double target creature's power until end of turn.
Flashback {4}{R}{R}
Norf would win the arm-wrestling contest this year, at any cost.
Chandra, Flameshaper

Chandra, Flameshaper {5}{R}{R}

Legendary Planeswalker - Chandra
[+2]: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
[+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
[–4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
Loyalty:
6
Courageous Goblin

Courageous Goblin {1}{R}

Creature - Goblin
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn.
"Yeah! What he said!"
2/2
Crackling Cyclops

Crackling Cyclops {2}{R}

Creature - Cyclops Wizard
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
What he lacks in depth perception, he makes up for in charged potential.
0/4
Dragon Trainer

Dragon Trainer {3}{R}{R}

Creature - Human
When this creature enters, create a 4/4 red Dragon creature token with flying.
"I was hardly a month old when he hatched. We grew up together. Even shared a crib!"
1/1
Electroduplicate

Electroduplicate {2}{R}

Sorcery
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R}
The dragon roared and the storm thundered back.
Fiery Annihilation

Fiery Annihilation {2}{R}

Instant
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
"Fireproof or your money back!"
—Jornald's Arms and Armor (out of business)
Goblin Boarders

Goblin Boarders {2}{R}

Creature - Goblin Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
"SPLIT THE SKULLS AND SPLIT THE SPOILS!"
—Breeches, munitions master
3/2
Goblin Negotiation

Goblin Negotiation {X}{R}{R}

Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Either you pay for Krenko's "protection" or you pay to replace your stall. Either way, you pay.
Gorehorn Raider

Gorehorn Raider {4}{R}

Creature - Minotaur Pirate
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Anyone fast enough to dodge her horns and parry her cutlass just gets kicked overboard.
4/4
Incinerating Blast

Incinerating Blast {4}{R}

Sorcery
Incinerating Blast deals 6 damage to target creature.
You may discard a card. If you do, draw a card.
Most pyromancers could never summon the sheer heat necessary to melt solid rock, but most pyromancers aren't Chandra Nalaar.
Kellan, Planar Trailblazer

Kellan, Planar Trailblazer {R}

Legendary Creature - Human Faerie Scout
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
2/1
Rite of the Dragoncaller

Rite of the Dragoncaller {4}{R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
All at once, a quiet world was seized by wings, claws, fangs, and fire.
Searslicer Goblin

Searslicer Goblin {1}{R}

Creature - Goblin Warrior
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Ikko hadn't intended to start a riot, but now that it was under way, he was having a lot of fun.
2/1
Slumbering Cerberus

Slumbering Cerberus {1}{R}

Creature - Dog
This creature doesn't untap during your untap step.
Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
The plan seemed to be going perfectly, until Mino realized the third head was no longer snoring.
4/2
Sower of Chaos

Sower of Chaos {3}{R}

Creature - Devil
{2}{R}: Target creature can't block this turn.
After a few minutes in the cathar's attire, Vizrik started getting all kinds of new ideas.
4/3
Strongbox Raider

Strongbox Raider {2}{R}{R}

Creature - Orc Pirate
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
"Tonight, we feast!"
5/2
Twinflame Tyrant

Twinflame Tyrant {3}{R}{R}

Creature - Dragon
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
"Job only paid enough for one head. I'm out."
—Peren, veteran mercenary
3/5
Ambush Wolf

Ambush Wolf {2}{G}

Creature - Wolf
Flash
When this creature enters, exile up to one target card from a graveyard.
It lies perfectly still and silent for hours, concealed in the undergrowth, until its prey draws close enough to strike.
4/2
Apothecary Stomper

Apothecary Stomper {4}{G}{G}

Creature - Elephant
Vigilance
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
A walking clinic with a trumpet to sound its arrival.
4/4
Beast-Kin Ranger

Beast-Kin Ranger {2}{G}

Creature - Elf Ranger
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
"We smelled you coming from a mile away, outsider."
3/3