Foundations

Hedron Archive

Hedron Archive {4}

Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Draw two cards.
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."
"And how did that work out last time?" asked Jace.
Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Phyrexian Arena

Phyrexian Arena {1}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
"You will perish. But first, you will entertain me."
—Sheoldred, praetor of New Phyrexia
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
It has outlasted its creator, their kingdom, and even the castle walls, but still it stands watch.
2/2
Hinterland Sanctifier

Hinterland Sanctifier {W}

Creature - Rabbit Cleric
Whenever another creature you control enters, you gain 1 life.
"You can learn a lot about a place just by asking the land how it's doing."
1/2
Crusader of Odric

Crusader of Odric {2}{W}

Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."
*/*
Dazzling Angel

Dazzling Angel {2}{W}

Creature - Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Her wings ripple with impossible colors—a sign that a miracle is on the way.
2/3
Exemplar of Light

Exemplar of Light {2}{W}{W}

Creature - Angel
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
3/3
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying
Lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Herald of Faith

Herald of Faith {3}{W}{W}

Creature - Angel
Flying
Whenever this creature attacks, you gain 2 life.
The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.
4/3
Inspiring Overseer

Inspiring Overseer {2}{W}

Creature - Angel Cleric
Flying
When this creature enters, you gain 1 life and draw a card.
The angels were determined to show a city run by demons that there was a better path.
2/1
Linden, the Steadfast Queen

Linden, the Steadfast Queen {W}{W}{W}

Legendary Creature - Human Noble
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
3/3
Lyra Dawnbringer

Lyra Dawnbringer {3}{W}{W}

Legendary Creature - Angel
Flying
First strike
Lifelink
Other Angels you control get +1/+1 and have lifelink.
5/5
Prayer of Binding

Prayer of Binding {3}{W}

Enchantment
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying
Vigilance
Follow the light. In its absence, follow her.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Icewind Elemental

Icewind Elemental {4}{U}

Creature - Elemental
Flying
When this creature enters, draw a card, then discard a card.
It surveys its domain on wings of ice, bringing misfortune to all who dare trespass.
3/4
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Mocking Sprite

Mocking Sprite {2}{U}

Creature - Faerie Rogue
Flying
Instant and sorcery spells you cast cost {1} less to cast.
"Look at me, everyone! I'm a High Fae! Watch me do important High Fae things!"
2/1
Rune-Sealed Wall

Rune-Sealed Wall {2}{U}

Artifact Creature - Wall
Defender
{T}: Surveil 1.
"If the giant, repelling wards aren't enough to keep out nosy visitors, the huge wall should help."
—Kastigan, reclusive runecaster
0/6
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Sphinx of the Final Word

Sphinx of the Final Word {5}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
5/5
Strix Lookout

Strix Lookout {1}{U}

Creature - Bird
Flying, vigilance
{1}{U}, {T}: Draw a card, then discard a card.
Wise. Watchful. Fashionable.
1/2
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
This creature gets +1/+0 for each basic Island you control.
"Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet them on the sea floor."
0/4
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Tolarian apprentices learn to liberate aetheric energy long before they are taught to bind it.