Foundations

Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"If only they'd all act this docile. I could do something relaxing for a living. I've always wanted to bake biscuits."
—Ethuk, Coppercoat mage
Related card: Domesticated Mammoth
Prayer of Binding

Prayer of Binding {3}{W}

Enchantment
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
"We do not make martyrs of villains. We leave them and their vile ideologies to be forgotten."
—Lyra Dawnbringer
Twinblade Paladin

Twinblade Paladin {3}{W}

Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike.
3/3
Burrog Befuddler

Burrog Befuddler {1}{U}

Creature - Frog Wizard
Flash
When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
Students who seek river herbs in Doradur quickly find themselves slightly damp and thoroughly surrounded.
2/1
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"I decide what stands in my way."
Corsair Captain

Corsair Captain {2}{U}

Creature - Human Pirate
When this creature enters, create a Treasure token.
Other Pirates you control get +1/+1.
"Lungs full of sea air and a hold full of loot. Ah, what a life!"
2/2
Related card: Brazen Boarding
Eaten by Piranhas

Eaten by Piranhas {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1.
Exclusion Mage

Exclusion Mage {2}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
2/2
Into the Roil

Into the Roil {1}{U}

Instant
Kicker {1}{U}
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
In theory, the death of the Eldrazi should have stilled the Roil. It did not.
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Mystic Archaeologist

Mystic Archaeologist {1}{U}

Creature - Human Wizard
{3}{U}{U}: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
Teferi had once wielded the power—-and hubris—of a god. To fix his mistakes, he would risk everything.
Related card: Tome of Gadwick
Quick Study

Quick Study {2}{U}

Instant
Draw two cards.
At first, Johann was annoyed that the library had decided to reorganize itself. But he had to admit that storing the cookbooks in the cauldron made a certain kind of sense.
Starlight Snare

Starlight Snare {2}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Storm Fleet Spy

Storm Fleet Spy {2}{U}

Creature - Human Pirate
Raid — When this creature enters, if you attacked this turn, draw a card.
"They're searching in the same direction we are. And for the same thing, I'll wager."
2/2
Bloodtithe Collector

Bloodtithe Collector {4}{B}

Creature - Vampire Noble
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.
3/4
Cemetery Recruitment

Cemetery Recruitment {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
To a necromancer as powerful as Liliana Vess, a graveyard is as good as a garrison of soldiers awaiting her command.
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5/5
Crow of Dark Tidings

Crow of Dark Tidings {2}{B}

Creature - Zombie Bird
Flying
When this creature enters or dies, mill two cards.
2/1
Deadly Plot

Deadly Plot {3}{B}

Instant
Choose one —
• Destroy target creature or planeswalker.
• Return target Zombie creature card from your graveyard to the battlefield tapped.
"Open grave available, only one previous tenant."
—Sign on cemetery gate
Death Baron

Death Baron {1}{B}{B}

Creature - Zombie Wizard
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
For the necromancer barons, killing and recruitment are one and the same.
2/2
Highborn Vampire

Highborn Vampire {3}{B}

Creature - Vampire Warrior
With the bloodchiefs annihilated in the fight between the free and enthralled, the swamps around Malakir are full of dangerous, young vampires eager to make their marks.
4/3
Maalfeld Twins

Maalfeld Twins {5}{B}

Creature - Zombie
When this creature dies, create two 2/2 black Zombie creature tokens.
"Who am I to break up a family?"
—Gisa the Mad
4/4
Moment of Craving

Moment of Craving {1}{B}

Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
The vampires of the Dusk Legion undertake Blood Fasts to strengthen their wills, but not all can control their hunger.
Offer Immortality

Offer Immortality {1}{B}

Instant
Target creature gains deathtouch and indestructible until end of turn.
"Give all you are to Phyrexia, and you will receive more than you could have ever desired."