Edge of Eternities: Stellar Sights

Gemstone Caverns

Gemstone Caverns

Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
Hissing Quagmire

Hissing Quagmire

Land
This land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Inkmoth Nexus

Inkmoth Nexus

Land
{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
Inventors' Fair

Inventors' Fair

Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Lavaclaw Reaches

Lavaclaw Reaches

Land
This land enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Lotus Field

Lotus Field

Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
Lumbering Falls

Lumbering Falls

Land
This land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Meteor Crater

Meteor Crater

Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
Mirrorpool

Mirrorpool

Land
This land enters tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Needle Spires

Needle Spires

Land
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Nesting Grounds

Nesting Grounds

Land
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Petrified Field

Petrified Field

Land
{T}: Add {C}.
{T}, Sacrifice this land: Return target land card from your graveyard to your hand.
Plaza of Heroes

Plaza of Heroes

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Power Depot

Power Depot

Artifact Land
This land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Raging Ravine

Raging Ravine

Land
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Scavenger Grounds

Scavenger Grounds

Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Related card: Boseiju Pathlighter
Shambling Vent

Shambling Vent

Land
This land enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: This land becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
Stirring Wildwood

Stirring Wildwood

Land
This land enters tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Strip Mine

Strip Mine

Land
{T}: Add {C}.
{T}, Sacrifice this land: Destroy target land.
Related card: Golgothian Sylex