Edge of Eternities: Stellar Sights

Cathedral of War

Cathedral of War

Land
This land enters tapped.
Exalted
{T}: Add {C}.
Celestial Colonnade

Celestial Colonnade

Land
This land enters tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Contested War Zone

Contested War Zone

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
Creeping Tar Pit

Creeping Tar Pit

Land
This land enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: This land becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crystal Quarry

Crystal Quarry

Land
{T}: Add {C}.
{5}, {T}: Add {W}{U}{B}{R}{G}.
Deserted Temple

Deserted Temple

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Dust Bowl

Dust Bowl

Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Echoing Deeps

Echoing Deeps

Land - Cave
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
{T}: Add {C}.
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Endless Sands

Endless Sands

Land - Desert
{T}: Add {C}.
{2}, {T}: Exile target creature you control.
{4}, {T}, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Gemstone Caverns

Gemstone Caverns

Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
High Market

High Market

Land
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
Hissing Quagmire

Hissing Quagmire

Land
This land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Inkmoth Nexus

Inkmoth Nexus

Land
{T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land.
Inventors' Fair

Inventors' Fair

Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Lavaclaw Reaches

Lavaclaw Reaches

Land
This land enters tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, this land becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Lotus Field

Lotus Field

Land
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
Lumbering Falls

Lumbering Falls

Land
This land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}: This land becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Mana Confluence

Mana Confluence

Land
{T}, Pay 1 life: Add one mana of any color.
Meteor Crater

Meteor Crater

Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
Mirrorpool

Mirrorpool

Land
This land enters tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control.
Mutavault

Mutavault

Land
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Mystifying Maze

Mystifying Maze

Land
{T}: Add {C}.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Needle Spires

Needle Spires

Land
This land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.