Commander Legends

Seraphic Greatsword

Seraphic Greatsword {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.
Equip {4}
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
Soul of Eternity

Soul of Eternity {5}{W}{W}

Creature - Avatar
Soul of Eternity's power and toughness are each equal to your life total.
Encore {7}{W}{W}
*/*
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
Triumphant Reckoning

Triumphant Reckoning {6}{W}{W}{W}

Sorcery
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Arcane Denial

Arcane Denial {1}{U}

Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Body of Knowledge

Body of Knowledge {3}{U}{U}

Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
*/*
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Hullbreacher

Hullbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
3/2
Laboratory Drudge

Laboratory Drudge {3}{U}

Creature - Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
3/4
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Mnemonic Deluge

Mnemonic Deluge {6}{U}{U}{U}

Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When this creature enters, draw two cards.
Evoke {2}{U}
2/2
Preordain

Preordain {U}

Sorcery
Scry 2, then draw a card.
Related card: Tome of Gadwick
Sakashima's Protege

Sakashima's Protege {4}{U}{U}

Creature - Shapeshifter
Flash
Cascade
You may have this creature enter as a copy of any permanent that entered this turn.
3/1
Sakashima's Will

Sakashima's Will {3}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sphinx of the Second Sun

Sphinx of the Second Sun {6}{U}{U}

Creature - Sphinx
Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase.
6/6
Wrong Turn

Wrong Turn {2}{U}

Instant
Target opponent gains control of target creature.
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Cuombajj Witches

Cuombajj Witches {B}{B}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
Related card: City in a Bottle
Elvish Dreadlord

Elvish Dreadlord {3}{B}{B}

Creature - Zombie Elf
Deathtouch
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{B}{B}
3/3
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a creature of their choice.
3/1