Commander Legends

Hans Eriksson

Hans Eriksson {2}{R}{G}

Legendary Creature - Human Scout
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
"Nothing could ruin such a fine day, Saffi."
1/4
Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty {3}{G}{U}

Legendary Creature - Snake Druid
Cascade
Spells you cast with mana value 6 or greater have cascade.
3/1
Jared Carthalion, True Heir

Jared Carthalion, True Heir {R}{G}{W}

Legendary Creature - Human Warrior
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn.
If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
"I'm here for what's mine."
3/3
Juri, Master of the Revue

Juri, Master of the Revue {B}{R}

Legendary Creature - Human Shaman
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri.
When Juri dies, it deals damage equal to its power to any target.
"What a show! We're going to make a killing tonight."
1/1
Kangee, Sky Warden

Kangee, Sky Warden {3}{W}{U}

Legendary Creature - Bird Wizard
Flying, vigilance
Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
"Let their horrors and machines come. We will meet them blow for blow."
3/3
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler {W}{U}

Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
"Why so slow, why so slow? Hurry up! You never know what you'll find."
1/3
Lathiel, the Bounteous Dawn

Lathiel, the Bounteous Dawn {2}{G}{W}

Legendary Creature - Unicorn
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Weeping, the hunter cast aside her bow, struck by the majesty of the creature before her.
2/2
Liesa, Shroud of Dusk

Liesa, Shroud of Dusk {2}{W}{W}{B}

Legendary Creature - Angel
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
5/5
Nevinyrral, Urborg Tyrant

Nevinyrral, Urborg Tyrant {3}{W}{U}{B}

Legendary Creature - Zombie Wizard
Hexproof from artifacts, creatures, and enchantments
When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn.
When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
3/6
Nymris, Oona's Trickster

Nymris, Oona's Trickster {3}{U}{B}

Legendary Creature - Faerie Knight
Flash
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Mischief is its own reward.
1/6
Obeka, Brute Chronologist

Obeka, Brute Chronologist {1}{U}{B}{R}

Legendary Creature - Ogre Wizard
{T}: The player whose turn it is may end the turn.
"I'm bored with now."
3/4
Reyav, Master Smith

Reyav, Master Smith {R}{W}

Legendary Creature - Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
"There's always room for improvement."
2/2
Thalisse, Reverent Medium

Thalisse, Reverent Medium {3}{W}{B}

Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
She hears every voice from the swirling, whispering mist and swears to tell their stories.
3/4
Tuya Bearclaw

Tuya Bearclaw {1}{R}{G}

Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
"Send in your cavalry! Diaglu loves horsemeat."
2/2
Yurlok of Scorch Thrash

Yurlok of Scorch Thrash {1}{B}{R}{G}

Legendary Creature - Lizard Shaman
Vigilance
A player losing unspent mana causes that player to lose that much life.
{1}, {T}: Each player adds {B}{R}{G}.
The gifts of Jund never come without a price.
4/4
Zara, Renegade Recruiter

Zara, Renegade Recruiter {3}{U}{R}

Legendary Creature - Human Pirate
Flying
Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4/3
Akroma's Will

Akroma's Will {3}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Archon of Coronation

Archon of Coronation {4}{W}{W}

Creature - Archon
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5
Armored Skyhunter

Armored Skyhunter {3}{W}

Creature - Cat Knight
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
Austere Command

Austere Command {4}{W}{W}

Sorcery
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Promise of Tomorrow

Promise of Tomorrow {2}{W}

Enchantment
Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.