The Brothers' War

Su-Chi Cave Guard

Su-Chi Cave Guard {8}

Artifact Creature - Construct
Vigilance
Ward {4}
When this creature dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.
8/8
Supply Drop

Supply Drop {3}

Artifact
Flash
When this artifact enters, target creature you control gets +2/+2 until end of turn.
{4}, {T}, Sacrifice this artifact: Draw a card.
New armaments, fresh provisions, and best of all, dry socks.
Swiftgear Drake

Swiftgear Drake {5}

Artifact Creature - Drake
Flying, haste
When this creature enters, put up to one target card from a graveyard on the bottom of its owner's library.
Inspired by fishing raptors, Tawnos designed the drake's talons to seize prey with overwhelming speed and precision.
2/4
Symmetry Matrix

Symmetry Matrix {4}

Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay {1}. If you do, draw a card.
"Achieving perfection is simple. Watch, I'll do it twice."
—Mishra
Thran Power Suit

Thran Power Suit {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}.
Equip {2}
Related card: Adaptive Armorer
Thran Spider

Thran Spider {3}

Artifact Creature - Spider
Reach
When this creature enters, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Tower Worker

Tower Worker {3}

Artifact Creature - Assembly-Worker
Reach
{T}: Add {C}. If you control creatures named Mine Worker and Power Plant Worker, add {C}{C}{C} instead.
Even Urza's most mundane creations shared his obsession with perfection.
1/3
Related cards: Mine Worker • Power Plant Worker
Argoth, Sanctum of Nature
Titania, Gaea Incarnate

Argoth, Sanctum of Nature

Land
This land enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Card has other part: Titania, Gaea Incarnate
Related card: Titania, Voice of Gaea
Titania, Gaea Incarnate
Titania, Voice of Gaea
Argoth, Sanctum of Nature

Titania, Gaea Incarnate

Legendary Creature - Elemental Avatar
(Color indicator: Titania, Gaea Incarnate is green)
Reach, vigilance, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
*/*
Card has other parts: Titania, Voice of Gaea • Argoth, Sanctum of Nature
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Blast Zone

Blast Zone

Land
This land enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on this land.
{3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Related card: Eumidian Lifeseed
Brushland

Brushland

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
Demolition Field

Demolition Field

Land
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"There's a certain beauty in destruction. Some will consider this war a masterpiece."
—Ashnod
Fortified Beachhead

Fortified Beachhead

Land
As this land enters, you may reveal a Soldier card from your hand. This land enters tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
Hall of Tagsin

Hall of Tagsin

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}: Create a tapped Powerstone token.
The Thran's machines were not dead after all, merely dormant . . . and waiting.
Llanowar Wastes

Llanowar Wastes

Land
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
Mishra's Foundry

Mishra's Foundry

Land
{T}: Add {C}.
{2}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Related card: Foundry Groundbreaker
Tocasia's Dig Site

Tocasia's Dig Site

Land
{T}: Add {C}.
{3}, {T}: Surveil 1.
Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future.
Underground River

Underground River

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)