Amonkhet Remastered

Combat Celebrant

Combat Celebrant {2}{R}

Creature - Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
4/1
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
Deem Worthy

Deem Worthy {4}{R}

Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R}
When you cycle this card, you may have it deal 2 damage to target creature.
Desert Cerodon

Desert Cerodon {5}{R}

Creature - Beast
Cycling {R}
6/4
Earthshaker Khenra

Earthshaker Khenra {1}{R}

Creature - Jackal Warrior
Haste
When this creature enters, target creature with power less than or equal to this creature's power can't block this turn.
Eternalize {4}{R}{R}
2/1
Fervent Paincaster

Fervent Paincaster {2}{R}

Creature - Human Wizard
{T}: This creature deals 1 damage to target player or planeswalker.
{T}, Exert this creature: It deals 1 damage to target creature.
3/1
Firebrand Archer

Firebrand Archer {1}{R}

Creature - Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/1
Gilded Cerodon

Gilded Cerodon {4}{R}

Creature - Beast
Whenever this creature attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.
4/4
Glorious End

Glorious End {2}{R}

Instant
End the turn.
At the beginning of your next end step, you lose the game.
Glorybringer

Glorybringer {3}{R}{R}

Creature - Dragon
Flying, haste
You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
4/4
Harsh Mentor

Harsh Mentor {1}{R}

Creature - Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
2/2
Hazoret the Fervent

Hazoret the Fervent {3}{R}

Legendary Creature - God
Indestructible, haste
Hazoret can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5/4
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
Imminent Doom

Imminent Doom {2}{R}

Enchantment
This enchantment enters with a doom counter on it.
Whenever you cast a spell with mana value equal to the number of doom counters on this enchantment, this enchantment deals that much damage to any target. Then put a doom counter on this enchantment.
Insult

Insult {2}{R}

Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Card has other part: Injury
Injury

Injury {2}{R}

Sorcery
Aftermath
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
Card has other part: Insult
Khenra Scrapper

Khenra Scrapper {2}{R}

Creature - Jackal Warrior
Menace
You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn.
2/3
Magma Spray

Magma Spray {R}

Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Magmaroth

Magmaroth {3}{R}

Creature - Elemental
At the beginning of your upkeep, put a -1/-1 counter on this creature.
Whenever you cast a noncreature spell, remove a -1/-1 counter from this creature.
5/5
Nef-Crop Entangler

Nef-Crop Entangler {1}{R}

Creature - Human Warrior
Trample
You may exert this creature as it attacks. When you do, it gets +1/+2 until end of turn.
2/1
Neheb, the Eternal

Neheb, the Eternal {3}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Afflict 3
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4/6
Nimble-Blade Khenra

Nimble-Blade Khenra {1}{R}

Creature - Jackal Warrior
Prowess
1/3
Open Fire

Open Fire {2}{R}

Instant
Open Fire deals 3 damage to any target.
Pathmaker Initiate

Pathmaker Initiate {1}{R}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
2/1
Puncturing Blow

Puncturing Blow {2}{R}{R}

Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.