Amonkhet Remastered

In Oketra's Name

In Oketra's Name {1}{W}

Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
Oketra the True

Oketra the True {3}{W}

Legendary Creature - God
Double strike, indestructible
Oketra can't attack or block unless you control at least three other creatures.
{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3/6
Oketra's Attendant

Oketra's Attendant {3}{W}{W}

Creature - Bird Soldier
Flying
Cycling {2}
Embalm {3}{W}{W}
3/3
Oketra's Avenger

Oketra's Avenger {1}{W}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, prevent all combat damage that would be dealt to it this turn.
3/1
Overwhelming Splendor

Overwhelming Splendor {6}{W}{W}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Protection of the Hekma

Protection of the Hekma {4}{W}

Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Renewed Faith

Renewed Faith {2}{W}

Instant
You gain 6 life.
Cycling {1}{W}
When you cycle this card, you may gain 2 life.
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Sacred Cat

Sacred Cat {W}

Creature - Cat
Lifelink
Embalm {W}
1/1
Solemnity

Solemnity {2}{W}

Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
Solitary Camel

Solitary Camel {2}{W}

Creature - Camel
This creature has lifelink as long as you control a Desert or there is a Desert card in your graveyard.
3/2
Steward of Solidarity

Steward of Solidarity {1}{W}

Creature - Human Warrior
{T}, Exert this creature: Create a 1/1 white Warrior creature token with vigilance.
2/2
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When this creature enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Supply Caravan

Supply Caravan {4}{W}

Creature - Camel
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
3/5
Tah-Crop Elite

Tah-Crop Elite {3}{W}

Creature - Bird Warrior
Flying
You may exert this creature as it attacks. When you do, creatures you control get +1/+1 until end of turn.
2/2
Those Who Serve

Those Who Serve {2}{W}

Creature - Zombie
2/4
Trial of Solidarity

Trial of Solidarity {2}{W}

Enchantment
When this enchantment enters, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Unconventional Tactics

Unconventional Tactics {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie you control enters, you may pay {W}. If you do, return this card from your graveyard to your hand.
Vizier of Deferment

Vizier of Deferment {2}{W}

Creature - Human Cleric
Flash
When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
2/1
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
2/2
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
1/5
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.