33330 cards found
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Coax from the Blind Eternities

Coax from the Blind Eternities {2}{U}

Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Conduit of Emrakul
Conduit of Storms

Conduit of Emrakul

Creature - Eldrazi Werewolf
Whenever this creature attacks, add {C}{C} at the beginning of your next main phase this turn.
As without, so within.
5/4
Card has other part: Conduit of Storms
Conduit of Storms
Conduit of Emrakul

Conduit of Storms {2}{R}

Creature - Werewolf Horror
Whenever this creature attacks, add {R} at the beginning of your next main phase this turn.
{3}{R}{R}: Transform this creature.
It strikes with the fury of a tempest.
2/3
Card has other part: Conduit of Emrakul
Contingency Plan

Contingency Plan {1}{U}

Sorcery
Surveil 5.
"Improvisation is for those who failed to prepare."
—Jace Beleren
Courageous Outrider

Courageous Outrider {3}{W}

Creature - Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.
3/4
Crop Sigil

Crop Sigil {G}

Enchantment
At the beginning of your upkeep, you may mill a card.
Delirium{2}{G}, Sacrifice this enchantment: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
  • Eldritch Moon
Crossroads Consecrator

Crossroads Consecrator {G}

Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
"May the steel of your blade match the steel in your soul."
1/2
Cryptbreaker

Cryptbreaker {B}

Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1/1
Cryptolith Fragment
Aurora of Emrakul

Cryptolith Fragment {3}

Artifact
This artifact enters tapped.
{T}: Add one mana of any color. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform this artifact.
Card has other part: Aurora of Emrakul
Cultist's Staff

Cultist's Staff {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The head of the staff doubles as a brand to anoint the newly inducted.
  • Eldritch Moon
Curious Homunculus
Voracious Reader

Curious Homunculus {1}{U}

Creature - Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform this creature.
1/1
Card has other part: Voracious Reader
Dark Salvation

Dark Salvation {X}{X}{B}

Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Countless ghouls surged through Thraben's streets, and with them came the city's salvation.
Dawn Gryff

Dawn Gryff {2}{W}

Creature - Hippogriff
Flying
After facing so many horrors, the survivors of Videns parish couldn't comprehend the hope that the gryff represented.
2/2
Decimator of the Provinces

Decimator of the Provinces {10}

Creature - Eldrazi Boar
Emerge {6}{G}{G}{G}
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
7/7
Deploy the Gatewatch

Deploy the Gatewatch {4}{W}{W}

Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Gideon and Liliana may not have seen eye to eye, but that did not stop them from fighting side by side.
Deranged Whelp

Deranged Whelp {1}{R}

Creature - Wolf
Menace
"When you confront a wolf scorned by its pack, extra caution is the order of the day."
—Raf Gyel of the Quiver of Kessig
2/1
Desperate Sentry

Desperate Sentry {2}{W}

Creature - Human Soldier
When this creature dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — This creature gets +3/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Displace

Displace {2}{U}

Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
"I'll see you soon, Subjects 25 and 26. I've got a good feeling this time!"
Distemper of the Blood

Distemper of the Blood {1}{R}

Sorcery
Target creature gets +2/+2 and gains trample until end of turn.
Madness {R}
Distended Mindbender

Distended Mindbender {8}

Creature - Eldrazi Insect
Emerge {5}{B}{B}
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
5/5
Docent of Perfection
Final Iteration

Docent of Perfection {3}{U}{U}

Creature - Insect Horror
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
The time had come for him to share his findings.
5/4
Card has other part: Final Iteration