30598 cards found
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
1/1
Coiling Rebirth

Coiling Rebirth {3}{B}{B}

Sorcery
Gift a card
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Coiling Stalker

Coiling Stalker {1}{G}

Creature - Snake Ninja
Ninjutsu {1}{G}
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1
  • Kamigawa: Neon Dynasty 179 346
Coiling Woodworm

Coiling Woodworm {2}{G}

Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Only the elves know where the woods end and the woodworm begins.
*/1
  • Nemesis
Coils of the Medusa

Coils of the Medusa {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1.
Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
Serpentine locks shape ornate rocks.
  • Weatherlight
Coin of Fate

Coin of Fate {1}{W}

Artifact
When this artifact enters, surveil 1.
{3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
  • Final Fantasy Commander 15 104
Cold Case Cracker

Cold Case Cracker {3}{U}

Creature - Spirit Detective
Flying
When this creature dies, investigate.
"It's a rare privilege to investigate one's own death."
3/3
  • Murders at Karlov Manor
Cold Snap

Cold Snap {2}{W}

Enchantment
Cumulative upkeep {2}
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control.
Who knows from whence the winter comes?
  • Ice Age
Cold Storage

Cold Storage {4}

Artifact
{3}: Exile target creature you control.
Sacrifice this artifact: Return each creature card exiled with this artifact to the battlefield under your control.
Cold-Eyed Selkie

Cold-Eyed Selkie {1}{G/U}{G/U}

Creature - Merfolk Rogue
Islandwalk
Whenever this creature deals combat damage to a player, you may draw that many cards.
She follows the old tributaries built when merrows still shaped the tides.
1/1
Cold-Water Snapper

Cold-Water Snapper {5}{U}

Creature - Turtle
Hexproof
For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
4/5
Coldsteel Heart

Coldsteel Heart {2}

Snow Artifact
This artifact enters tapped.
As this artifact enters, choose a color.
{T}: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Colfenor's Plans

Colfenor's Plans {2}{B}{B}

Enchantment
When this enchantment enters, exile the top seven cards of your library face down.
You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.
  • Lorwyn
Colfenor's Urn

Colfenor's Urn {3}

Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Colfenor, the Last Yew

Colfenor, the Last Yew {3}{W}{B}{G}

Legendary Creature - Treefolk Shaman
Vigilance, reach
Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
"To reach my age, you must know when to bend with the winds and when to stand tall."
3/7
Coliseum Behemoth

Coliseum Behemoth {5}{G}{G}

Creature - Beast
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
7/7
  • Final Fantasy
Collapsing Borders

Collapsing Borders {3}{R}

Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
  • Invasion
Collar the Culprit

Collar the Culprit {3}{W}

Instant
Destroy target creature with toughness 4 or greater.
"Reports of Gruul rioters in four districts. Start with the big ones and work your way up."
—Libuse, Boros sergeant
Related card: Slayer's Bounty
Collateral Damage

Collateral Damage {R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Many can stand where one would fall.
Collected Conjuring

Collected Conjuring {2}{U}{R}

Sorcery
Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.
Collective Blessing

Collective Blessing {3}{G}{G}{W}

Enchantment
Creatures you control get +3/+3.
Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Collective Defiance

Collective Defiance {1}{R}{R}

Sorcery
Escalate {1}
Choose one or more —
• Target player discards all the cards in their hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent or planeswalker.
Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.