Make Your Own Luck

Make Your Own Luck {3}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand.
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
Details
Legalities
Rulings
  • 2024-04-12 Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • 2024-04-12 If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-04-12 If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.
  • 2024-04-12 If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • 2024-04-12 Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • 2024-04-12 You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
Links
Printings
  • Outlaws of Thunder Junction 218 371 (uncommon)

View gallery of all printings

Foreign names
  • 实力作福
  • Des eigenen Glückes Schmied
  • Provoquer la chance
  • Sii Artefice della Tua Fortuna
  • 自ら運を掴め
  • Fazer a Própria Sorte
  • La suerte hay que buscarla