Zendikar Rising

Zendikar Rising contains 461 cards.
Released: 2020-09-25
Base set size: 280 cards.
Hagra Constrictor (Alchemy)

Hagra Constrictor (Alchemy) {1}{B}

Creature - Snake
Hagra Constrictor enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace.
0/0
Related card: Hagra Constrictor
Skyclave Shadowcat (Alchemy)

Skyclave Shadowcat (Alchemy) {2}{B}

Creature - Cat Horror
{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
3/3
Related card: Skyclave Shadowcat
Goma Fada Vanguard (Alchemy)

Goma Fada Vanguard (Alchemy) {1}{R}

Creature - Human Warrior
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn.
"Her weapon's impressive, sure. But you should see her wield it."
—Gred, expedition warrior
2/2
Related card: Goma Fada Vanguard
Kargan Intimidator (Alchemy)

Kargan Intimidator (Alchemy) {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Target Warrior gets +1/+1 and gains trample until end of turn.
• Target creature becomes a Coward until end of turn.
3/1
Related card: Kargan Intimidator
Rockslide Sorcerer (Alchemy)

Rockslide Sorcerer (Alchemy) {2}{R}

Creature - Human Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target.
2/2
Related card: Rockslide Sorcerer
Gnarlid Colony (Alchemy)

Gnarlid Colony (Alchemy) {1}{G}

Creature - Beast
Kicker {2}{G}
If Gnarlid Colony was kicked, it enters the battlefield with four +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2
Related card: Gnarlid Colony
Iridescent Hornbeetle (Alchemy)

Iridescent Hornbeetle (Alchemy) {3}{G}

Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
3/3
Related card: Iridescent Hornbeetle
Oran-Rief Ooze (Alchemy)

Oran-Rief Ooze (Alchemy) {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze
Kargan Warleader (Alchemy)

Kargan Warleader (Alchemy) {1}{R}{W}

Creature - Human Warrior
Ward {1}
Other Warriors you control get +1/+1 and have ward {1}.
3/3
Related card: Kargan Warleader
Moss-Pit Skeleton (Alchemy)

Moss-Pit Skeleton (Alchemy) {B}{G}

Creature - Plant Skeleton
Kicker {3}
If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
2/2
Related card: Moss-Pit Skeleton
Nahiri, Heir of the Ancients (Alchemy)

Nahiri, Heir of the Ancients (Alchemy) {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients
Omnath, Locus of Creation (Alchemy)

Omnath, Locus of Creation (Alchemy) {1}{R}{G}{W}{U}

Legendary Creature - Elemental
When Omnath, Locus of Creation enters the battlefield, draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4/4
Related card: Omnath, Locus of Creation
Phylath, World Sculptor (Alchemy)

Phylath, World Sculptor (Alchemy) {4}{R}{G}

Legendary Creature - Elemental
Trample
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.
5/5
Related card: Phylath, World Sculptor
Umara Mystic (Alchemy)

Umara Mystic (Alchemy) {1}{U}{R}

Creature - Merfolk Wizard
Flying, haste
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1/3
Related card: Umara Mystic
Base Camp (Alchemy)

Base Camp (Alchemy)

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Related card: Base Camp
Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
Allied Assault

Allied Assault {2}{W}

Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party.
A common foe is the death of old hatreds.
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault
Angelheart Protector

Angelheart Protector {2}{W}

Creature - Human Cleric
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn.
"We shall persevere."
3/2
Archon of Emeria

Archon of Emeria {2}{W}

Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.
"Archons dispense justice according to an ancient, and flawed, premise."
—Nissa Revane
2/3
Archpriest of Iona

Archpriest of Iona {W}

Creature - Human Cleric
Archpriest of Iona's power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
*/2
Attended Healer

Attended Healer {3}{W}

Creature - Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
{2}{W}: Another target Cleric gains lifelink until end of turn.
"My cats have taught me more about the sacred than anything in some old ruin."
2/3
Canyon Jerboa

Canyon Jerboa {2}{W}

Creature - Mouse
Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"Move, you wretched thing! You're scaring the hurdas!"
—Bruse Tarl, Goma Fada nomad
1/2
Cliffhaven Sell-Sword

Cliffhaven Sell-Sword {1}{W}

Creature - Kor Warrior
"I swing a sword. It's a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I've done my job."
3/1
Dauntless Unity

Dauntless Unity {1}{W}

Instant
Kicker {1}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.