Alchemy: Edge of Eternities

Val, Marooned Surveyor

Val, Marooned Surveyor {R}{G/W}

Legendary Creature - Human Scout
Vigilance
Whenever you discover, investigate, scry, surveil, or seek one or more cards, Val deals 1 damage to each opponent and you gain 1 life.
2/3
Volatile Orbit

Volatile Orbit {R}{G}

Enchantment
When this enchantment enters, if you control a Planet, this enchantment deals 4 damage to any target.
{1}{R}{G}, Sacrifice this enchantment: Conjure a card of your choice from the Planets Spellbook onto the battlefield tapped with eight charge counters on it. Activate only as a sorcery.
Related cards: Adagia, Windswept Bastion Evendo, Waking Haven Kavaron, Memorial World Susur Secundi, Void Altar Uthros, Titanic Godcore
Vv'viza, Orbital Overseer

Vv'viza, Orbital Overseer {1}{G}{W}{U}

Legendary Creature - Jellyfish Advisor
Flying, Vigilance
When Vv'viza enters, conjure a card of your choice from the Planets Spellbook onto the battlefield.
Whenever you attack, create a Lander token. It becomes a 2/1 artifact creature and gains flying.
4/4
Related cards: Adagia, Windswept Bastion Evendo, Waking Haven Kavaron, Memorial World Susur Secundi, Void Altar Uthros, Titanic Godcore
Drix Interlacer

Drix Interlacer {1}

Artifact
Starting intensity 0
Whenever another artifact you control enters, this artifact intensifies by 1.
{T}, Sacrifice this artifact: Draw X cards, where X is half this artifact's intensity, rounded down. Activate only as a sorcery.
Spirited Simulacrum

Spirited Simulacrum {4}

Artifact Creature - Robot
When this creature enters, seek a land card and put it onto the battlefield tapped.
When this creature leaves the battlefield, seek a nonland card.
Warp {4}
2/1
Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Dragonskull Summit

Dragonskull Summit

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drowned Catacomb

Drowned Catacomb

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Glacial Fortress

Glacial Fortress

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Hinterland Harbor

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Isolated Chapel

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Rootbound Crag

Rootbound Crag

Land
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Sulfur Falls

Sulfur Falls

Land
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Sunpetal Grove

Sunpetal Grove

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Woodland Cemetery

Woodland Cemetery

Land
This land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.