Wilds of Eldraine: Enchanting Tales

Wilds of Eldraine: Enchanting Tales contains 103 cards.
Released: 2023-09-08
Base set size: 0 cards.
Blind Obedience

Blind Obedience {1}{W}

Enchantment
Extort
Artifacts and creatures your opponents control enter the battlefield tapped.
"Oaths are naught but empty air. Take what measures you must to ensure absolute loyalty."
—The Witch's Way
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"She was the rising sun, her courage banishing the terrors of the night."
—Legend of the Gilded Knights
Grasp of Fate

Grasp of Fate {1}{W}{W}

Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield.
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—Beyond the Great Henge
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
"The hunter drew her dagger and found she grasped a flower. She reached for an arrow, but her quiver held only leaves."
—Tales of the Fae
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
"Davin's heart swelled with a heady mix of excitement and fear. If the young griffin accepted him, he would begin his path to knighthood."
—Skies of Ardenvale
Intangible Virtue

Intangible Virtue {1}{W}

Enchantment
Creature tokens you control get +1/+1 and have vigilance.
"Find glory not in blood, nor dragons felled.
But in kindness given, oaths upheld."
—"The Scholar & the Knight"
Karmic Justice

Karmic Justice {2}{W}

Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
"I have wronged your family on a fool's errand. All I can offer is myself, that you might take your revenge."
—The Folly of Syr Perrin
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Related cards: Giant Secrets Stormkeld Curator
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
"'That town is rudely blocking my view!' said the witch. The giant bowed and smiled."
—The Goose Mother and Other Tales
Leyline of Sanctity

Leyline of Sanctity {2}{W}{W}

Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof.
"An enchanted glade revealed itself, offering safety in its warm embrace. Still she walked on."
—The Nameless Knight of Summer
Phyrexian Unlife

Phyrexian Unlife {2}{W}

Enchantment
You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect.
"While the realm's great minds quarreled over the strange eclipse, Locthwain fell to the invaders."
—Last Stand of the Realm
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"The king ordered those lost in sleep be placed in glass gaskets, protected and watched in case they might one day wake."
—The Wicked Slumber
Smothering Tithe

Smothering Tithe {3}{W}

Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
"They laughed with glee as the pixie spun gold from straw. They smiled and shrugged when their curtains and clothes were next on the wheel. Then he grabbed their hair."
—The Goose Mother and Other Tales
As Foretold

As Foretold {2}{U}

Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
Compulsion

Compulsion {1}{U}

Enchantment
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
"O my love, would that you could understand!
Adventure beckons; I must take its hand."
—"The Scholar & the Knight"
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
"'I don't need anyone else', muttered Hylda. 'You don't need anyone else,' her reflection agreed.
—Witch of Winter
Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"Valtry gasped. The strange new coral was not coral at all, but a fallen drywalker! But how did it get to the bottom of Loch Larent?"
—The Merfolk Who Walked
Related cards: Giant Secrets Keen Sense Stormkeld Curator
Forced Fruition

Forced Fruition {4}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
"'My kingdom for a feast!' quoth the king. A faerie appeared before him, and spoke through a wicked grin: 'As you wish.'"
—Tales of the Fae
Fraying Sanity

Fraying Sanity {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
"I saw my mind stretch like cloth on a loom,
Warping, twisting toward a deathless doom."
—A Traveler's Trials
Hatching Plans

Hatching Plans {1}{U}

Enchantment
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
"The thief fled with her ill-gotten prize, her mind awhirl with visions of wealth and glory. In her pack, unnoticed, the egg began to stir and crack."
—Tales of the Fae
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
"The dark forest lit up with a thousand eyes, and for the first time, Jurald considered that the High Fae might be more than myth."
—Beyond the Great Henge
Kindred Discovery

Kindred Discovery {3}{U}{U}

Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
"The towers were like a song on the night breeze, faint and lovely, calling her home."
—A Quickling's Journey
Leyline of Anticipation

Leyline of Anticipation {2}{U}{U}

Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
"A glowing spring appeared before her, promising untold wisdom. Still she walked on."
—The Nameless Knight of Summer
Omniscience

Omniscience {7}{U}{U}{U}

Enchantment
You may cast spells from your hand without paying their mana costs.
"They are led by Talion, the Kindly Lord,
First and Greatest of the High Fae,
Sovereign of the Court, the Liege of Laughter,
Finder of the First Yew, and the One True Lord of Eldraine."
—On the High Fae
Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
"Despite her father's warnings, Valtry's fascination with the surface only grew. She collected things that fell to the bottom, daydreaming of life on land."
—The Merfolk Who Walked